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Smurfia (Game Over, Mafia Wins!)
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Foggy
In the clouds



PostPosted: Tue Aug 30, 2005 12:05 am    Post subject: 1 Reply with quote

Winners (4) (bold has confirmed)
esme
Dracosuave: not there
The Cruciverbalist: not there
amb

Outnumbered
kennykiller (Now Darquiel)
Jedo the Jedi: not there

Missing (1)
Lauritz Melchoir: disappeared in the Kelly Forest

Smurfed (6)
darquiel: killed by an exploding gift Night 1
Ctorj: smurfed Night 1
MGM: Lynched afternoon 1
Nox: turned to dust
DragonPhoenix: Lynched afternoon 2
Jabroni2000: turned to dust, trapped in a paw



Before night falls in the Smurf village, there's a loud commotion. For years, life has been quiet in the Smurf village. Days of foraging for Smurfberries, avoiding Gargamel and Azrael, and nights of campfires and singing. It's a life of peace and tranquility, until...

On their most recent visit, Jonathan and Pewitt left behind copies of Godfather and Goodfellas. And now the idea of a mafia has taken hold. Rumors and whispers abound about the posibilities of a mafia forming up among the mushrooms. Worse, the violence of the movies may have corrupted one fragile-minded Smurf. Could someone snap, and become a Smurfy Killer? And what of Gargamel? His usually monthly failed attempt at capturing and eating the Smurfs never materialized. Has he disappeared, or is he planning some sinister scheme? The suspense is overwhelming. When Sassette turned up smurfed into a million pieces, the Smurfs decided to act.

At a village meeting, the Smurfs all agreed that the Mafia must be eliminated, any serial killers must be killed, and the village needs a permanent way to protect against Gargamel. Brainy has opened his library to everyone, and several Smurfs have volunteered to lead expeditions into the dangerous areas around the village.


This game will consist of Morning, Afternoon and Night (starting Night 0)
During the morning, Smurfs may decide what area to visit, if any, by posting Visit: Place Name or Visit: Nowhere
During the afternoon, Smurfs that do not visit an outside area may vote for lynch or no lynch.
Smurfs that do visit an area may find something (or someone). The chance of success will depend on the number of people in the group, and whether or not the group has a Smurfy leader to guide them.
During the night, everyone (or most everyone) sleeps.

LYNCHING
Only those remaining in the village can be lynched or participate in a lynch. The number required for a lynch will be more than half of the remaining Smurfs in the village.


Last edited by Foggy on Fri Nov 04, 2005 2:10 pm; edited 24 times in total
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Foggy
In the clouds



PostPosted: Tue Aug 30, 2005 12:06 am    Post subject: 2 Reply with quote

Code:

+========+========+========+========+
| white  | kelly  | wild   | dank   |
| castle | forest |  river |  caves |
+========+========+========+========+
| audrey |                 | snowy  |
| meadow |                 |  mount |
+========+  SMURF VILLAGE  +========+
| lake   |                 |  deep  |
|  ricki |                 | canyon |
+========+========+========+========+
| willy  | frank  | magic  | false  |
|  ocean | valley | tarpit | steppe |
+========+========+========+========+
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Foggy
In the clouds



PostPosted: Tue Aug 30, 2005 12:07 am    Post subject: 3 Reply with quote

THE RULES (smurfed from Mgm and Ctorj, mostly)
[00] Newbies should try to make themselves familiar with the basic rules of mafia as described in the FAQ and theory sections on http://www.mafiascum.net
[01] Have fun and don't be a jerk. Please have consideration for the other players and the mod, and actually PLAY the game by posting and voting. If you cannot post for some reason, please contact the mod.
[02] No communication outside the thread unless your role allows you to do so.
[03] Get your choices in before the deadlines. There will be no random choices.
[04] No quoting role PMs or night messages. If you have a death wish, request replacement. When in doubt ask the mod.
[05] If you're dead YOU'RE DEAD. No more posting relevant information after that. One bah post is allowed.
[06] Lynching will be carried out once the deadline is reached or there is 1+ of the number needed to lynch, whichever happens first. In case of a tie by deadline time, all those tied will be lynched. In the endgame (four players or less) only lynches with a regular majority will occur.
[07] Only votes in BOLD will be counted. Unvotes are mandatory.
[08] Only votes with players correctly spelled names (or abbreviations, see player list) will count.
[09] Do NOT edit or delete your posts! If you made a coding error, just post again.
[10] Do NOT post in invisible text.
[11] You are not allowed to quote or paraphrase your winning condition, unless you want to risk a modslaying.
[12] The mod is always right, even if I'm wrong. Deal with it.
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Foggy
In the clouds



PostPosted: Tue Aug 30, 2005 12:28 am    Post subject: 4 Reply with quote

All roles have been sent. Please confirm via PM. Do not send night choices yet.
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Foggy
In the clouds



PostPosted: Tue Aug 30, 2005 2:06 pm    Post subject: 5 Reply with quote

A word about the cycles of the game:
*** Morning is solely for determine who will stay in the village and who will visit certain areas outside Smurf Village. There is no voting during this stage.

Morning ends when all players have decided where they will go.

*** Afternoon is solely for voting, the typically Day portion of a mafia game. Those on expeditions may not vote and may not participate in the discussion.

Afternoon ends when a Day would normally end in a traditional mafia game.

*** Evening is the typical Night portion of a mafia game.

A word about visits and expeditions, and the cycles of the game.

Each morning, Smurfs may congregate and visit different areas outside the Smurf Village. This is not a majority vote...some smurfs might visit Willy Ocean while others might visit Deep Canyon.

Some of you were told you can lead expeditions. Visiting an area without a leader will likely result in failure; visiting an area with a leader will likely result in success.

Results of expeditions/visits will be announced at the end of the Afternoon cyrcle, just before Night.
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Foggy
In the clouds



PostPosted: Thu Sep 01, 2005 2:13 pm    Post subject: 6 Reply with quote

Dusk approaches, and the Smurfs begin to retire to their mushrooms to catch a few Zs.

Please send your night choices. If you sent night choices earlier with your confirmation, please resend. Deadline, if needed, will be Tuesday, September 6th, 10AM EST.
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Lucresia
Sheds Titles



PostPosted: Fri Sep 02, 2005 6:34 pm    Post subject: 7 Reply with quote

I see I have been replaced however I never recieved a role and therefore cant confirm what I wasnt sent...
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Foggy
In the clouds



PostPosted: Sun Sep 04, 2005 1:21 pm    Post subject: 8 Reply with quote

The mod apologizes to Lucresia, and has explained the details of the replacement to her via PM.

-------------------------------------------------------------------------

Late in the evening, darquiel wakes from a smurfmare. Disoriented, he walks to the door and finds a present. "Happy Birthday" the card reads. "But it's not my birthday..." darquiel smiles, as he opens the present. The present explodes, and darquiel is knocked back into his bedroom, where he falls onto a smurfing post and is impaled.

darquiel died from an exploding present darquiel was Handy Smurf and could use Clockwork Smurf as an extra vote in a lynch.

The next morning, the Smurfs gather in the middle of the village. A quick smurfcount reveals that Dracosuave is missing. If the Smurfs are to find a way to beat Gargamel, they'll need to work quickly.

It is now morning. Please post areas you would like to visit in bold. Use the format Visit: ###### or Visit: Nowhere

Morning will end September 10th, 10AM EST, or when all Smurfs have chosen.
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darquiel
Daedalian Member



PostPosted: Sun Sep 04, 2005 1:35 pm    Post subject: 9 Reply with quote

I've been smurfed. This sucks.
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Mgm
Roar!



PostPosted: Sun Sep 04, 2005 1:41 pm    Post subject: 10 Reply with quote

This is going to be harder than I thought.
I don't know the English Smurf names.
If anyone could point me to a good non-merchandise site that lists them, I'd be very much obliged. IMDB is not ideal.

About last night's death.
I assume that would be Jokey Smurf and to me he sounds a bit SKish.

I'll wait with choosing a location or not until more players have smurfed up.
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The Cruciverbalist
Lucrative Britches



PostPosted: Sun Sep 04, 2005 2:01 pm    Post subject: 11 Reply with quote

Characters in the Smurfs

I love Wikipedia.

My role allowed me to check Brainy's library last night, and I presume from the intro that I'm not the only one. Should we start sharing this info, or try and keep it from falling into the wrong hands?
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esme
^^^^-- is female! Get the pronouns right



PostPosted: Sun Sep 04, 2005 2:10 pm    Post subject: 12 Reply with quote

The Wikipedia has a list, unfortunately without images.
http://en.wikipedia.org/wiki/Characters_in_the_Smurfs

We should discuss whether we want to visit many areas or not. The number thing sounds like we would be saver if we are a bigger group. One goal could be to collect stuff and since the smurfs always collected sarsaparilla in the forest, I'm thinking of joining an expedition to the kelly forest, if someone else is interested.
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esme
^^^^-- is female! Get the pronouns right



PostPosted: Sun Sep 04, 2005 2:15 pm    Post subject: 13 Reply with quote

Don't mind my spelling and my not-updating-before-posting. Embarrassed

I didn't think about the library. Does it help with deciding where to visit?
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Mgm
Roar!



PostPosted: Sun Sep 04, 2005 2:34 pm    Post subject: 14 Reply with quote

The Cruciverbalist wrote:
Characters in the Smurfs

I love Wikipedia.

My role allowed me to check Brainy's library last night, and I presume from the intro that I'm not the only one. Should we start sharing this info, or try and keep it from falling into the wrong hands?

I'm going to ask for a move of that Wikipedia article. I looked for an article "List of Smurfs" and didn't find anything. And it's not linked in "Smurfs" either.

Cruci (hope you don't mind me calling you that, as it's lots easier to type), it really depends on the info. Now you've said you have it, you might as well spill it unless it puts a fellow Smurf at risk.

Quote:

Some of you were told you can lead expeditions. Visiting an area without a leader will likely result in failure; visiting an area with a leader will likely result in success.
I think we should limit the number of different expeditions to make sure they're safe and successfull and that we've got a chance of having all "leaders" covering an expedition. Any idea how much there are?
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esme
^^^^-- is female! Get the pronouns right



PostPosted: Sun Sep 04, 2005 2:42 pm    Post subject: 15 Reply with quote

Mgm wrote:

And it's not linked in "Smurfs" either.

It is, that's how I found it, but it could be more prominently featured.

Mgm wrote:

I think we should limit the number of different expeditions to make sure they're safe and successfull and that we've got a chance of having all "leaders" covering an expedition. Any idea how much there are?


I have no idea, but I'm not sure we should out all our leaders. We could ask two or three leaders to come forward and lead expeditions.
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Mgm
Roar!



PostPosted: Sun Sep 04, 2005 2:48 pm    Post subject: 16 Reply with quote

esme wrote:
I have no idea, but I'm not sure we should out all our leaders. We could ask two or three leaders to come forward and lead expeditions.
I never said we should out them. We should make an educated guess how many the mod included and don't do more than that number of expeditions to maximize the chance of them being successfull.
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esme
^^^^-- is female! Get the pronouns right



PostPosted: Sun Sep 04, 2005 2:59 pm    Post subject: 17 Reply with quote

I would expect three or four, but there could be more if they have drawbacks. There were some smurfs who couldn't get along in the comics.
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Mgm
Roar!



PostPosted: Sun Sep 04, 2005 3:18 pm    Post subject: 18 Reply with quote

Yeah, 3 or 4 sounds about right. I was about to suggest we do 3 expeditions each containing 3 players and leave 2 in the village, but then we wouldn't have enough Smurfs left in the village to orchestrate a lynch mob.

How about selecting half the players at random to go on an expedition, so we can avoid the scum having a choice on what to do? Having scum on an expedition would have drawbacks if they can mess up an expedition by being on it. But they can also gang up on the innocent in the village.
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The Cruciverbalist
Lucrative Britches



PostPosted: Sun Sep 04, 2005 3:33 pm    Post subject: 19 Reply with quote

The random plan would seriously hurt our chances of having all our leaders leading, though.

I see no harm in sharing this bit of info: smurfberries are found in the forest. Baker Smurf, if he's playing, might find that fact interesting, since I found it in a recipe for Smurfberry Casserole.

I also received a clue to the location of the Maltese Smurf, but I think sharing it might be a bad idea. Not sure whether it's good or evil.
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Mgm
Roar!



PostPosted: Sun Sep 04, 2005 3:55 pm    Post subject: 20 Reply with quote

The Cruciverbalist wrote:
The random plan would seriously hurt our chances of having all our leaders leading, though.

I see no harm in sharing this bit of info: smurfberries are found in the forest. Baker Smurf, if he's playing, might find that fact interesting, since I found it in a recipe for Smurfberry Casserole.

I also received a clue to the location of the Maltese Smurf, but I think sharing it might be a bad idea. Not sure whether it's good or evil.

True, but revealing the leaders to get good expeditions will get them dead sooner. We need to have people in the village anyway.

I would guess a Maltese Smurf poses a bonus for someone when found. I would recommend keeping it's place a secret, as for smurfberry casserole. Would we benefit if we had some to eat?
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Lauritz Melchior
Daedalian Member



PostPosted: Sun Sep 04, 2005 5:18 pm    Post subject: 21 Reply with quote

I think that we should have at most two expeditions. Any more would seriously hinder the town.
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Mgm
Roar!



PostPosted: Sun Sep 04, 2005 5:31 pm    Post subject: 22 Reply with quote

How many smurf so you think should be in each expedition?
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Jedo the Jedi
Paragon in Training



PostPosted: Sun Sep 04, 2005 6:21 pm    Post subject: 23 Reply with quote

I want to know more about this book business. Who else checked out books? Did you find useful information? I would think the books have identification of some kind (i.e. titles, numbered, etc.), so maybe we could see if people checked out the same books.

As for the smurfberry casserole, it has to help somehow, otherwise it wouldn't be in the game. We need to know more about this too and figure out how to get/make it.

Regarding the expeditions, I would suggest two three-person expeditions. That would leave five people in town, which seems like an alright number. I will volunteer to go somewhere, but I would be happy to stay in town too.
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Dragon Phoenix
Judge Doom



PostPosted: Sun Sep 04, 2005 8:48 pm    Post subject: 24 Reply with quote

I'd vote for 2x2 to have a more reasonable amount of smurs smurfing in the town rather than in the smurf.
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Mgm
Roar!



PostPosted: Sun Sep 04, 2005 9:35 pm    Post subject: 25 Reply with quote

I guess that makes a good lynch easier, but how do we ensure the expeditions have good leadership if we've got just 2 possible chances at getting a leader into a team?
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Amb
Amb the Hitched.



PostPosted: Mon Sep 05, 2005 12:56 am    Post subject: 26 Reply with quote

Confused I just this second looked at the Feeling Smurfy list and I count 12 smurfs not 11, so I had to rethink all the below and rehash.

Why not have 2 volunteers. They dont need to be leaders, because it makes for targets. Just 2 volunteers. Then once you have 2 volunteers then we pick 3 players via the dice tags. One group of 2, one of 3 go out to locations. The rule would have to be, once you have volunteered to go on an expedition, you cannot do so again the next day. (With the exception of being dice tagged). Today might be the only day we can easily send more than 1 group though so perhaps 7 go and 5 stay? It might increase the odds of getting Dracosuede back.

This way we have an uneven amount of smurfs left behind in the village making a lynch possible (even if no lynch is selected). And you have a decent chance of a leader going on at least 1 of the expeditions. Does anyone want to haphazard a guess who the leaders might be (like Papa Smurf or Handy etc) or the numbers of which. [Note: ill reread the title stuff soon to make sure it isnt in there already]

Does anyone want to admit to being Clumsy who Id suggest should not go on any expedition if he is in fact in the game.
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The Cruciverbalist
Lucrative Britches



PostPosted: Mon Sep 05, 2005 2:13 am    Post subject: 27 Reply with quote

Jedo the Jedi wrote:
I want to know more about this book business. Who else checked out books? Did you find useful information? I would think the books have identification of some kind (i.e. titles, numbered, etc.), so maybe we could see if people checked out the same books.


Huh. I thought that since Brainy had opened the library to everyone, everyone would be able to check books. I suppose I must have been mistaken.

For those not in the know, there's eight numbered books. (Small "library", eh?) Book 2 had the recipe; I won't divulge which book had the Maltese Smurf hint just yet.

Jedo the Jedi wrote:
As for the smurfberry casserole, it has to help somehow, otherwise it wouldn't be in the game. We need to know more about this too and figure out how to get/make it.


Fair enough. Can't imagine a casserole hurting anyone. Baker Smurf (again, if you're out there) take note: Take 1 smurfberry (found in the forest), bay leaf, basil, and granola. Bake until gooey.

It didn't say what it does, though.
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Jabroni2000
Daedalian Member



PostPosted: Mon Sep 05, 2005 3:40 am    Post subject: 28 Reply with quote

Hello all. Well, this visiting thing sure is interesting. I don't think we should reveal leaders, lest the mafia starts picking them off. While there may be valuable things in the areas, I don't think they're worth the risk. Regardless, I'm going to try and randomly Visit: Magic Tarpit cuz it sounds cool. It's a tarpit! It's magic! Now that ticking bomb could very well be something such as Jokey Smurf. Perhaps their is a serial killer? I don't really know at this point, but if anyone would like to come with (I guess it improves our chances), then you can come with me to the Tarpit.
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Mgm
Roar!



PostPosted: Mon Sep 05, 2005 4:43 am    Post subject: 29 Reply with quote

FOS: Jabroni

Most smurfs see to agree to do two smurfs and it looks like we need to go to the forest for berries and you singlehandedly decide the other location should be the tarpit? That has scum written all over it.
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kennykiller
Daedalian Member



PostPosted: Mon Sep 05, 2005 6:42 am    Post subject: 30 Reply with quote

Allthough I'm not Clumsy and my role does not appear on the mentioned "Characters in the Smurfs" site on Wikipedia (but it does appear on the "main" Smurf site. Very strange) it's best for all expeditions, that I visit: Nowhere.

I agree with Mgm that Jabroni2000s decision to visit the tarpit makes him suspicious.
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Mgm
Roar!



PostPosted: Mon Sep 05, 2005 7:36 am    Post subject: 31 Reply with quote

I'd be willing to join an expedition myself, but I'll wait and let the town have a say before I place my visitation vote.
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Nox
Daedalian Member



PostPosted: Mon Sep 05, 2005 3:12 pm    Post subject: 32 Reply with quote

I'll visit,or stay behind, Its no matter really.
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Lauritz Melchior
Daedalian Member



PostPosted: Mon Sep 05, 2005 3:56 pm    Post subject: 33 Reply with quote

I wonder if it wouldn't be better for our expeditions to be chosen entirely by the dice, instead of having two volunteers for each expedition. The volunteers just put attention on themselves.
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Jabroni2000
Daedalian Member



PostPosted: Mon Sep 05, 2005 5:20 pm    Post subject: 34 Reply with quote

OK, don't really see how I'm under FOS. Why randomly decide who and where people go when we can just use volunteers? I'm being punished for having the guts to come forward? If we go random, we probably won't get any leaders, so if the brave leaders decide to volunteer, we have a better chance of finding Draco. Now- explanation for the Tarpit. I guess in hindsight I should have written this, but I didn't expect scrutiny. Part of the reason I chose the tarpit was because of all the areas, it's really the only place someone can be trapped. Trapped= Draco. Now, I didn't FORCE anyone to come with me, and if you guys have a better place, I'll unvisit. The way I see it, we should give volunteers some time to come out, then use random to get any other spots we have to fill.
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Mgm
Roar!



PostPosted: Mon Sep 05, 2005 6:02 pm    Post subject: 35 Reply with quote

The whole problem is that you volunteered without discussing it with the others. If scum can make expeditions fail, I'm pretty sure they'd want to ensure a spot on an expedition. That's why I find your sudden volunteering so suspicious. By the way, nothing in the rules says you can actually unvisit, so we need extra careful with those.

And on top of that, why couldn't be trapped in the dank caves or the deep canyon. No one ever said he was trapped, just missing. Do you know something the rest of us don't?
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Ctorj
Did I spell that right?



PostPosted: Mon Sep 05, 2005 7:24 pm    Post subject: 36 Reply with quote

My biggest problem with the whole leaving part is that the scum would want to stay behind to get a better majority on lynch numbers. That would definitely be a better strategy for them. I am all in favor of staying behind because at least the sum would not have the majority. We don't all have to visit everywhere. Only a few of us can leave.

Also: The first death was caused by an exploding gift. That definitely has Jokey Smurf written all over it. He did it all the time in the cartoons. But for some reason it sounds more SK in nature though. I don't know why.
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Jabroni2000
Daedalian Member



PostPosted: Mon Sep 05, 2005 9:01 pm    Post subject: 37 Reply with quote

If I fell down a canyon, I'd be dead. How do you get stuck in a cave? Why can't he just walk out? Now if I thought Draco was dead, I might want to go to the canyon or cave. I don't think Draco is dead, just missing, like the mod said. Also- if a scum can "ruin expeditions" wouldn't you be more suspicious of someone joining up with the Berry Expedition? If I was hypothetically scum, why would I start an expedition just to ruin it? I would probably wait to join an expedition where I suspect the townies might find something (Draco or the Berries) I think my time would be better served trying to lynch. Whatever. I'm open to everyone's plan if I hear a good and well-thought out one. For now, anybody's welcome to the Tarpit.

On the subject of unvisiting- it doesn't say we can unvote, and I know we can do that. Can Foggy confirm this? Can we Unvisit?
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Jabroni2000
Daedalian Member



PostPosted: Mon Sep 05, 2005 9:03 pm    Post subject: 38 Reply with quote

Ah- just saw rule 7, which mentions unvotes, still like to get a confirm or not on unvisiting.
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Mgm
Roar!



PostPosted: Mon Sep 05, 2005 9:14 pm    Post subject: 39 Reply with quote

Being "missing" can certainly mean you're dead. If we've got a Maltese Smurf (similar to the Maltese Pidgeon game a while back) I wouldn't be surprised if visits/expeditions work similarly to my "Missing Body Mafia" game in which the majority of missing people died because the mafia could hide bodies.

As for the canyon, who says he fell? In a cave you can get lost or get stuck if a bunch of rocks fall and block the entrance. Don't go assuming stuff if you haven't visited the place.
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Lauritz Melchior
Daedalian Member



PostPosted: Tue Sep 06, 2005 3:51 am    Post subject: 40 Reply with quote

Foggy's Rules wrote:
[07] Only votes in BOLD will be counted. Unvotes are mandatory.


Unvotes are mandatory? What does that mean?

Also, just to add to what Mgm said, missing does not necessarily mean living. In DSII STD could body steal somebody; he could kill them and then hide their body so that nobody would know what his/her role was.
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