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Undercover Monk
Professor Chaos
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Posted: Tue Sep 18, 2012 8:22 pm Post subject: 81 |
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Action: Uses Irish accent to appeal to the aforementioned space babes or Hot nurses lurking about.
Well mysterious voice in the sky yeev never tried clapping with a broken wrist have ye. Well screw it I say. Anyone in here. Preferibly a lass with some medical expirience. Im a hot young irish rouge just waiting to be doted on. I come with multiple sexy accents. If your kinky I can even do Canadian. Eh!!! _________________ The Classic Blunders:
1. never get involved in a land war in Asia
2.Never go in against a Sicilian when DEATH is on the line
3. Never release Peyton Manning |
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Jedo the Jedi
Paragon in Training
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Posted: Tue Sep 18, 2012 8:48 pm Post subject: 82 |
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novice, are you intending that action to be telepathic? _________________ Paragon Tally: 18 mafia, 3 SKs (1 twice), 1 cultist, numerous chat scum...and counting. |
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novice
No harm. Pun intended!
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Posted: Tue Sep 18, 2012 9:05 pm Post subject: 83 |
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| Jedo the Jedi wrote: |
| novice, are you intending that action to be telepathic? |
No, not really, just motivating myself to get up from the floor. |
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Elethiomel
Daedalian Member
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Posted: Tue Sep 18, 2012 9:17 pm Post subject: 84 |
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I think telekinetic may have been the word you were looking for, Jedo.
At any rate, telekinesis is my ability.  |
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novice
No harm. Pun intended!
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Posted: Tue Sep 18, 2012 9:40 pm Post subject: 85 |
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Ok, a few feet is not within arm's reach, then.
Revised Action: Due to a temporary lack of enthusiasm for getting up, use my wristwatch's navel lint vacuumer to hoover the keycard into my hand. |
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Jedo the Jedi
Paragon in Training
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Posted: Tue Sep 18, 2012 9:43 pm Post subject: 86 |
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I did mean telekinetic. I've been a little frazzled.
Also, it's a sci-fi world. Anything goes if the roll is right. Almost anything. _________________ Paragon Tally: 18 mafia, 3 SKs (1 twice), 1 cultist, numerous chat scum...and counting. |
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Duke Gnome
Daedalian Member
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Posted: Wed Sep 19, 2012 12:51 pm Post subject: 87 |
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Just curious, can people lose or win this? If someone rolled a 1, (or less), 4 or 5 times in a row whilst doing something hazardous, would they get themselves into a steadily worse enough position that you would kill them?
Do you have an endgame victory at least provisionally in mind that you are working toward or will stuff just keep happening until everybody gets bored, however long that takes? |
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Jedo the Jedi
Paragon in Training
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Posted: Wed Sep 19, 2012 12:58 pm Post subject: 88 |
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People can die, but nobody has rolled a 1 (or less) on an action which could reasonably produce death. It will come.
As for the end, I do have a story line in mind to which the characters are moving, but it theoretically can go on until people get bored. What I mean is, the ending is just an end to the cycle and would only conclude the motivating action. Once they lack that, the players could theoretically still perform actions, but there wouldn't be an impetus to give it meaning. The other game I drew this from went on for over eight months.
Also, when someone dies, I can just write in a new character (only Sentran right now). So, I will keep going as long as there is interest and until people reach the ending I have in mind. _________________ Paragon Tally: 18 mafia, 3 SKs (1 twice), 1 cultist, numerous chat scum...and counting. |
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MNOWAX
0.999... of a Troll
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Posted: Wed Sep 19, 2012 4:03 pm Post subject: 89 |
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Action: Get to the nearest blast door and shoot my railgun at it. _________________ The Man The Myth The Legend
MNOWAX |
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3iff
very unbifflike
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Posted: Thu Sep 20, 2012 7:07 am Post subject: 90 |
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I hope my 7th sense encourages me to duck...just in case it's 'my' door the madman is blasting.
(here's where it is my door and I roll that 1) |
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MNOWAX
0.999... of a Troll
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Posted: Thu Sep 20, 2012 3:27 pm Post subject: 91 |
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| 3iff wrote: |
I hope my 7th sense encourages me to duck...just in case it's 'my' door the madman is blasting.
(here's where it is my door and I roll that 1) |
i am a little war torn crazy.... _________________ The Man The Myth The Legend
MNOWAX |
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Sentran
Ray of Sucking Funshine
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Posted: Fri Sep 21, 2012 8:07 pm Post subject: 92 |
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Waiting on jadesmar again? This is becoming a disturbing pattern. _________________ Sentran
"Speaking of double negatives, I haven't read greylab yet today." - Lifeinmomland |
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Jedo the Jedi
Paragon in Training
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Posted: Sat Sep 22, 2012 10:13 pm Post subject: 93 |
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Kind of. I have been away for the past 24 hours, and don't know that I'll post today. I just figured jadesmar had until I had the time to do my own part. _________________ Paragon Tally: 18 mafia, 3 SKs (1 twice), 1 cultist, numerous chat scum...and counting. |
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Jedo the Jedi
Paragon in Training
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Posted: Tue Sep 25, 2012 1:30 am Post subject: 94 |
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See, this is why I asked a co-mod. I knew there would be times when i would get slowed up by school work. I have a major paper that I've been working on, but I should be able to get this round up tomorrow. _________________ Paragon Tally: 18 mafia, 3 SKs (1 twice), 1 cultist, numerous chat scum...and counting. |
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Jedo the Jedi
Paragon in Training
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Posted: Wed Sep 26, 2012 2:34 am Post subject: 95 |
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Turn 4 Resolution:
MNO: 2
Jack sees the nearest blast door closing and runs over to bust through it. “On my way, lizard scum!” He raises his rail gun to fire at the blast door from close range. The explosion tears a small hole in the door, but it sends Jack flying back to sprawl on the floor near Zip. With his ears ringing, he struggles back to his feet to collect his rail gun which lays across the hall.
Elethiomel: 6
“Well, I certainly don’t want Plato or myself to go hungry in the near future, so I better find us some grub from the kitchen.” Dee runs through the deserted apartment to the kitchen to find peanuts and cat food. He knows that the Princua have boarded the ship by now, so he must hurry to find these essential food items for their survival. Dee throws open the cupboard, quickly grabs both peanuts and cat food, then bolts from the kitchen. In his hurry, Dee didn’t pay much attention to the scattered cutlery, and he consequently slices open his foot on one of the never-dull knives.
Dee has bag of peanuts, cat food, and a cut foot. He will be at a -1 for all actions requiring the use of his legs until 2 turns after he treats it.
novice: 6-1=5
In terrible pain, dazed and confused, sprawled on the floor with Princua having already boarded the ship, Zip is vaguely able to discern he is in a bad spot. Still, it’s not like him to give up. He’s been through worse things (that whole resume falsification thing), and he’s not going to let such a small thing as this keep him down. Straining to gather his wits to himself and uncross his eyes, with a flailing motion he uses his vacuum ability on his wristwatch to suck the key card to himself. Wondering briefly at the technology available to make such a thing happen, he gives a small cry of surprise and triumph as he feels the card come within his grasp. The surge of endorphins allows his head to clear.
Zip now has possession of the security key card. He is also no longer under negative effects from the headache or electrocution.
Monk: 3
“Bloody hell, I know somebody is in here! The table couldn’t have moved itself. If any hot babes exist in here, why don’t you be a toots and come help ol’ Reggie up. I’ve got a magic whistle we could play with!” The cries ring out through the room, but the sound of another door closing isn’t exactly the response he was looking for.
3iff: 6
Suzy immediately realized her mistake, and it was only confirmed as the blast door cut off the passage behind her. Glancing around quickly for some form of cover or position from which to defend herself, she notices a small panel in the wall. “This looks like just the thing. I’m sure the Princua won’t stop to look for prisoners in there.” She opens the panel and throws herself in not realizing it was a chute to the laundry room instead of a storage compartment. Falling headlong, she glances her noggin off the side of a metal laundry basket.
Suzy has a cut on her forehead which is bleeding into her eye. The blood may impair her action on a separate roll of 5 or 6 until she can stem the flow. Further complications may result from loss of blood.
jadesmar: 1
As the escape pod shoots away from the ship with amazing force, J failed to brace himself for the sudden acceleration. The force throws him backwards, and he falls unconscious as he hits his head against the wall.
J is unconscious for 1 turn. _________________ Paragon Tally: 18 mafia, 3 SKs (1 twice), 1 cultist, numerous chat scum...and counting.
Last edited by Jedo the Jedi on Fri Sep 28, 2012 2:44 am; edited 2 times in total |
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Jedo the Jedi
Paragon in Training
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Posted: Wed Sep 26, 2012 2:45 am Post subject: 96 |
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Again, sorry for the delay. I knew that it would happen eventually. I'll try to write scenes as you guys post your actions that way the load is spread out rather than being all at once and requiring a seemingly more significant amount of time. (You may have noticed I have been posting frequently enough around the rest of the GL, but those are easy things to do on a short study/writing break.) _________________ Paragon Tally: 18 mafia, 3 SKs (1 twice), 1 cultist, numerous chat scum...and counting. |
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MNOWAX
0.999... of a Troll
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Posted: Wed Sep 26, 2012 3:29 am Post subject: 97 |
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HAHAHA Got I love this gun! *strokes it gingerly*
Action Attempt to shoot again into the same door. _________________ The Man The Myth The Legend
MNOWAX |
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novice
No harm. Pun intended!
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Posted: Wed Sep 26, 2012 6:53 am Post subject: 98 |
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| Action: Noticing Jack's craziness, use the keycard to enter the storage room and duck for cover. |
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3iff
very unbifflike
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Posted: Wed Sep 26, 2012 7:11 am Post subject: 99 |
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Action: Reach into my pocket to retrieve a handkerchief to staunch the flow of blood from my forehead.
...and mutter something to myself about 'bloody sixes'...pun intended. |
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Elethiomel
Daedalian Member
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Posted: Wed Sep 26, 2012 9:08 am Post subject: 100 |
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| Action: While waiting for my cup of tea, sit down and pull a band-aid from my towel, patching up my foot wound. |
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Undercover Monk
Professor Chaos
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Posted: Wed Sep 26, 2012 1:58 pm Post subject: 101 |
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Bollocks. The inspector never told me how tough solo missions could be. Well no choice now just going to have to blow the whistle and hope that some heres me and comes to me aid. My compatriots would never leave their beloved Reggie behind. Especially that J we're closer than two blorgons in a blogronian star cruiser we are. Im sure he's found an escape pod and saving me a spot so we can escape together what a mate.
Action: Blows magical whistle to bring aid to a poor injured constable _________________ The Classic Blunders:
1. never get involved in a land war in Asia
2.Never go in against a Sicilian when DEATH is on the line
3. Never release Peyton Manning |
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Jedo the Jedi
Paragon in Training
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Posted: Fri Sep 28, 2012 2:39 am Post subject: 102 |
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Turn 5 Resolution:
MNO: 4
“Damn it feels good to have my gun back!” exclaims Jack. Quickly grabbing his gun, he runs back toward the blast door. “Now, let’s give that another go.” He sets his feet, aims slightly above the former hole, and pulls the trigger. The rail gun fires with an explosive sound which echoes down the corridor. After Jack let’s go of the trigger, he sees a sizable hole in the door. “I’m coming for you, you damn lizard punks.”
Event: There is now a hole big enough to get through in the blast door of the corridor of the store room.
Elethiomel: 1
Who knew feet could bleed so profusely? Plato laps at the blood pooling beneath Dee’s feet. “Plato, that’s disgusting. Why don’t you make yourself useful?” grumbles Dee has he sits to inspect his foot. Realizing it’s going to require a bandage, he begins to rummage in the lining of his towel. Unfortunately, in his haste to find a bandage, he sticks his hand in the spare bear trap he keeps for emergencies. “Ooooh, golly!” he cries as he whips the bear trap out of the towel lining with his hand stuck inside it.
Dee has a bear trap holding his hand in an iron grip. He will be at a -1 for actions requiring manual dexterity until 2 rounds after the trap is removed and his hand is wrapped.
novice: 6
“Yikes! You are a crazy mo’, Jack! You’re going to hurt somebody,” yells Zip as he gathers himself and dashes for the store room. Wanting desperately to get to cover before Jack accidentally shoots him, he slides the card. As he hears Jack firing his rail gun yet again, he gives a yelp and dives inside the store room, closing the door behind him. After it is too late though, Zip realizes he dropped the key card outside the store room, and he needs it to get back out in this emergency situation. “Well, at least I’m away from that crazy, and I’ve got supplies in here.”
Event: Zip is locked in the store room.
Monk: 3-1=2
Reggie fumbles around in his flight suit for his magic whistle. “I know it’s in here somewhere. Bloody deep pockets,” he mutters as he continues to rummage. Finally, his hand closes around the whistle. Drawing it out, he attempts to put it to his lips, but his wrist emits a spasm of pain and it drops onto his chest. “Help?” The sound of things being moved around in the next room comes in seeming response.
3iff: 1
“Why do I feel like I’m just a player in some sort of cosmic game left up to the forces of chance? I have no idea how I could have wound up in here. Good thing I have a handkerchief in my pocket.” Suzy reaches inside her flight suit, and grabs her handkerchief. In the process of trying to tie it around her head, another person suddenly comes tumbling down the chute and lands on top of her. “Ooogh!” The breath goes out of Suzy, and the jolt is temporarily paralyzing.
Suzy has received a hard blow to the back. She will have a -2 to her roll next turn for all actions.
jadesmar: Decommissioned
J lies unconscious in the luxurious escape pod as it hurtles toward the planet below. It crashes lands in a mountain valley about 15 kilometers from an observation center. J is oblivious to his plight.
J is currently removed from the story.
-----------------------------------------------------------
“Oy! What the hell are you doing lying at the bottom of a laundry chute?!” yells a strong, commanding voice.
“Well, I didn’t exactly think somebody else would be coming down behind me. Besides, I’m trying to deal with a little problem at the moment, that is before you landed your fat ass on top of me,” replies Suzy in her own gruff way.
“That’s quite a scrape alright,” the strange man remarks as he rolls out of the laundry basket, “you might want to patch that up.”
“Thanks. I hadn’t thought of that,” Suzy retorts, he comment dripping with sarcasm. “Who the hell are you anyway?”
“Tank Spanhammer, reporting for duty. I’m part of the dedicated maintenance crew during the flight, and I’m supposed to keep the colony up-and-running once we get there. Anyway, we don’t exactly have a lot of time to be flapping our gums, so let’s get a move on. We’ll do better if we stick together.” _________________ Paragon Tally: 18 mafia, 3 SKs (1 twice), 1 cultist, numerous chat scum...and counting. |
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Jedo the Jedi
Paragon in Training
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Posted: Fri Sep 28, 2012 2:46 am Post subject: 103 |
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In case you couldn't tell, Sentran has joined the "party." I've updated the first post with his condensed bio, but he may post the full one for your benefit.
J has been decommissioned, but I'm open to the possibility of him returning. I don't know what's happened to jadesmar... Anyway, with such a small pool and no real demand to join up, I'll just leave his return as open. _________________ Paragon Tally: 18 mafia, 3 SKs (1 twice), 1 cultist, numerous chat scum...and counting. |
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Sentran
Ray of Sucking Funshine
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Posted: Fri Sep 28, 2012 5:41 am Post subject: 104 |
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Name: Tank Spanhammer
Age: 35
Background: fomer military
Job: maintenance, mechanic, and general fixer.
Gear: Sonic Spanner. Similar to a sonic screwdriver, but the left turbine suffers frequent flameouts. As a result, it only functions about 1/6 of the time.
Bio: Has frequent outbursts, followed by long calm periods. Most have attributed this to Post Traumatic Stress Disorder, although his records reflect no actual combat time. He doesn't talk about his military experiences. _________________ Sentran
"Speaking of double negatives, I haven't read greylab yet today." - Lifeinmomland |
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Sentran
Ray of Sucking Funshine
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Posted: Fri Sep 28, 2012 5:45 am Post subject: 105 |
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"Good thing this chute is a maintenance shortcut to those escape pods! Let's get out of here before those reptiles find us."
Action: Pop the hatch at the bottom of the chute and head out to the escape pod bay. _________________ Sentran
"Speaking of double negatives, I haven't read greylab yet today." - Lifeinmomland |
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Elethiomel
Daedalian Member
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Posted: Fri Sep 28, 2012 6:37 am Post subject: 106 |
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Action: Ask Plato to activate his weapon implants and use his welding laser to cut away the bear trap.
Better get a good roll for this one... |
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novice
No harm. Pun intended!
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Posted: Fri Sep 28, 2012 7:09 am Post subject: 107 |
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| Action: Grab a small hand laser, a universal utility kit and some grenades, and exit through the ventilation shaft. |
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3iff
very unbifflike
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Posted: Fri Sep 28, 2012 7:16 am Post subject: 108 |
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Suzy debates whether to follow Tank or lie in a heap. If she surrendered to the Princua (or whatever we call them) then she might have a better chance of living. She believes that just lying here in a heap constitutes a serious threat to her life, attempting to move is an even greater threat.
Action: Ask Tank to assist me down the escape hatch - once he's opened it, of course. |
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Jedo the Jedi
Paragon in Training
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Posted: Fri Sep 28, 2012 11:18 am Post subject: 109 |
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Things are heating up, I see. These are not standard actions, so I'll need to think about how they should work. There may be some modification by some of you. _________________ Paragon Tally: 18 mafia, 3 SKs (1 twice), 1 cultist, numerous chat scum...and counting. |
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3iff
very unbifflike
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Posted: Fri Sep 28, 2012 11:25 am Post subject: 110 |
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Jedo - serves you right for rolling some atrocious numbers...
I realise my action is a two-part wait for something else first action so I'm happy to break it into parts if required...or I'll (foolishly) trust your judgement. |
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novice
No harm. Pun intended!
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Posted: Fri Sep 28, 2012 11:44 am Post subject: 111 |
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A big part of the fun for me is to see how Jedo interprets our actions.  |
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Jedo the Jedi
Paragon in Training
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Posted: Fri Sep 28, 2012 11:57 am Post subject: 112 |
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So, I looked at my precedent, and there is no need for anybody to modify their actions...except Sentran.
You're in a laundry room one deck below the original. You can make your magic shortcut be somehow from the laundry room, but I need you to clarify that. _________________ Paragon Tally: 18 mafia, 3 SKs (1 twice), 1 cultist, numerous chat scum...and counting. |
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MNOWAX
0.999... of a Troll
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Posted: Fri Sep 28, 2012 1:51 pm Post subject: 113 |
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Action: go trough the door and shoot the first non human thing I see.
Sentran, do you think Tank would know my character at all? even by reputation? _________________ The Man The Myth The Legend
MNOWAX |
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Sentran
Ray of Sucking Funshine
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Posted: Fri Sep 28, 2012 2:21 pm Post subject: 114 |
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Revised Action: Help Suzy to her feet while simultaneously apologizing for falling on her and thanking her for providing a comfortable landing pad. Then, if time permits, study the opening mechanism on the chute (if there is one). _________________ Sentran
"Speaking of double negatives, I haven't read greylab yet today." - Lifeinmomland |
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Undercover Monk
Professor Chaos
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Posted: Fri Sep 28, 2012 2:46 pm Post subject: 115 |
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So let me get this straight clapping both hands together doesnt require dexterity but grabbing a whistle does. ugh.
Oh screw it surely by now my eyes have adjusted to the light.
Action: allow eyes to adjust to bright room and look around the room hoping to find a way to treat my wrist _________________ The Classic Blunders:
1. never get involved in a land war in Asia
2.Never go in against a Sicilian when DEATH is on the line
3. Never release Peyton Manning |
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Sentran
Ray of Sucking Funshine
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Posted: Fri Sep 28, 2012 3:03 pm Post subject: 116 |
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MNO: I'm sure you've tried to swap war stories with Tank, who was strangely close-mouthed about the whole thing. It could be that he's not ready to deal with whatever he saw yet... _________________ Sentran
"Speaking of double negatives, I haven't read greylab yet today." - Lifeinmomland |
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Jedo*
Guest
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Posted: Fri Sep 28, 2012 3:07 pm Post subject: 117 |
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I knew you would complain about that, Monk.
It's a difference between macro and micro motor functions. Clapping is really just moving your arms in such a way that the hands hit each other. It will be painful, but it doesn't require you to be precise. Holding a whitsle though requires you to have your fingers in a certain configuration and then to move them in a certain direction. A pain from your wrist in the middle of that would likely cause that specificity to be lost. |
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Undercover Monk
Professor Chaos
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Posted: Fri Sep 28, 2012 10:32 pm Post subject: 118 |
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right but I have two hands jedo. Reggie may not be a genius but hes not going to purposely use the hand thats hurt. I can pick up things with either hand. _________________ The Classic Blunders:
1. never get involved in a land war in Asia
2.Never go in against a Sicilian when DEATH is on the line
3. Never release Peyton Manning |
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Jedo the Jedi
Paragon in Training
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Posted: Fri Sep 28, 2012 10:43 pm Post subject: 119 |
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That's true...
1) You could specify next time.
2) There's little difference between rolling a 3 and rolling a 2. _________________ Paragon Tally: 18 mafia, 3 SKs (1 twice), 1 cultist, numerous chat scum...and counting. |
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Undercover Monk
Professor Chaos
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Posted: Sun Sep 30, 2012 3:54 am Post subject: 120 |
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oh dont worry I just enjoy complaining. _________________ The Classic Blunders:
1. never get involved in a land war in Asia
2.Never go in against a Sicilian when DEATH is on the line
3. Never release Peyton Manning |
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