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lexprod
NOT not a title
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Posted: Mon Jul 09, 2012 10:30 pm Post subject: 1 |
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So in my long tradition of stealing board games for use on our GL forum, I bring you....TELEPATHY.
It's half-way between mastermind and clue. The rules are dirt simple, each player chooses a symbol on that massive 18x18 grid. Each symbol has a unique combination of row, column, color, and image. Note that there are repeats of an image in different positions, these are considered separate symbols.
To win, you must discover your opponents' secret symbols. To do so you'll get to ask about any symbol on the grid. If your opponent's secret symbol has the same row, column, shape, or color then the answer is YES. If the secret symbol shares none of those attributes with your guess, then the answer is NO.
The answer is YES no matter how many attributes it has in common (from 1 to all 4).
Using logic you must determine what your opponent's symbols all are before they discover your own.
And no, the game is not colorblind friendly
Here's how our multiplayer free-for-all version will work.
1. Each player will send me the coordinates of their secret symbol at some time between sign-up and the first round.
2. Once the game is ready to begin, I'll randomize the playing order of all the players.
3. On a player's turn, they'll publicly post a grid coordinate set in the thread as their "guess."
4. I'll post the YES and NO responses for all players, other than the current "guesser."
5. Once I've posted the official YES and NO list, the next player may take a guess.
6. After one full round, the player who went first will move to last in the turn order, and a new round is played.
7. If you think you have deduced an opponent's secret symbol, you may instead take your turn by declaring an opponent and their coordinates. IF CORRECT that player is eliminated and you get another free "guess" that you can take in private, via PM. IF INCORRECT the target instead gets the free turn immediately and both of you remain in the game. In either case after the free guess the next player continues play.
8. The game continues until only one player remains, who is then the winner.
The grid up at the top is the grid used for the game, I HIGHLY recommend you print it out as a player aide to yourself. I'll only be tracking grid coordinates and YES or NO answers, so any conclusions past that you'll have to remember on your own.
Last edited by lexprod on Sun Aug 26, 2012 6:42 pm; edited 25 times in total |
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MNOWAX
0.999... of a Troll
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Posted: Mon Jul 09, 2012 10:35 pm Post subject: 2 |
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mastermind! _________________ The Man The Myth The Legend
MNOWAX |
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The Great Crep'er
2% Spambot
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Posted: Mon Jul 09, 2012 11:06 pm Post subject: 3 |
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this post doesn't make much sense in this newfound context...
Last edited by The Great Crep'er on Thu Jul 12, 2012 7:35 am; edited 1 time in total |
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Undercover Monk
Professor Chaos
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Posted: Tue Jul 10, 2012 2:24 am Post subject: 4 |
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clue _________________ The Classic Blunders:
1. never get involved in a land war in Asia
2.Never go in against a Sicilian when DEATH is on the line
3. Never release Peyton Manning |
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lex*
Guest
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Posted: Tue Jul 10, 2012 3:19 am Post subject: 5 |
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| Telepathy it is! I'll get this up in a few hours... |
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The Great Crep'er
2% Spambot
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Posted: Tue Jul 10, 2012 3:44 am Post subject: 6 |
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neither does this one...
Last edited by The Great Crep'er on Thu Jul 12, 2012 7:36 am; edited 1 time in total |
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lexprod
NOT not a title
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Posted: Tue Jul 10, 2012 4:53 am Post subject: 7 |
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Rules posted _________________ I'll have a P please... |
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MNOWAX
0.999... of a Troll
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Posted: Tue Jul 10, 2012 6:36 am Post subject: 8 |
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u!\ _________________ The Man The Myth The Legend
MNOWAX |
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Scurra
Daedalian Member
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Posted: Tue Jul 10, 2012 10:45 am Post subject: 9 |
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This sounds nicely mindbending.
/in _________________
still Quiz Olympiad champion. Must get a life.
New definitions: COFFEE - someone who is coughed upon
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Zag
Tired of his old title
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Posted: Tue Jul 10, 2012 11:24 am Post subject: 10 |
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It seems everyone has all the same information. Since it's all captured by the forum, you don't have the issue of speed and possibly forgetting that you would have playing live.
Can I suggest a modification that would make it a little more like the game Clue? First, when everyone picks their location, you make sure that there are no duplicates. If there are, you make everyone pick again. Second, once everyone has picked, you send a private message to each player with N locations that no one has picked, so each player knows a little something that the others do not. Then we play as you described.
Either way, I'll try it. |
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Undercover Monk
Professor Chaos
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Posted: Tue Jul 10, 2012 12:54 pm Post subject: 11 |
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this should be interesting. between this and scotland yard my brain will soon be hurting.
EDIT: /IN _________________ The Classic Blunders:
1. never get involved in a land war in Asia
2.Never go in against a Sicilian when DEATH is on the line
3. Never release Peyton Manning |
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Jedo the Jedi
Paragon in Training
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Posted: Tue Jul 10, 2012 1:15 pm Post subject: 12 |
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I'll be /in, but dammit if you guys don't quit picking games for which I have no comprehension of the strategy. _________________ Paragon Tally: 18 mafia, 3 SKs (1 twice), 1 cultist, numerous chat scum...and counting. |
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ralphmerridew
Daedalian Member
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Posted: Tue Jul 10, 2012 3:01 pm Post subject: 13 |
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| /in |
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lexprod
NOT not a title
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Posted: Tue Jul 10, 2012 4:42 pm Post subject: 14 |
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| Zag wrote: |
| Second, once everyone has picked, you send a private message to each player with N locations that no one has picked, so each player knows a little something that the others do not. . |
I'm intrigued by this option.
I think I will implement the "each person has their own unique symbol" rule, and instead of the "dealing" of dead symbols as a head start, I could allow everyone one "private" turn where they PM their guess and only they see the answers. Do these sound interesting and fair to all? _________________ I'll have a P please... |
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Zag
Tired of his old title
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Posted: Tue Jul 10, 2012 5:18 pm Post subject: 15 |
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| I was trying for the effect you get in Clue where you can infer what someone has in his hand based on the questions he asks. Perhaps you could make the question public but the answer private. And I think that only one question each like that might not be enough, but certainly is a starting point. |
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lexprod
NOT not a title
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Posted: Tue Jul 10, 2012 7:47 pm Post subject: 16 |
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Yeah. It might be a close finish, but the one advantage everyone has is that on your turn your guess is not applied to your own square, so the game won't have a perfect log.
I was contemplating having each player choose just one other player to ask, but it would probably only serve to extend the game length without changing the dynamics.
What about if each player can choose which players to target, and how many? Choosing fewer players increases your likelihood of a NO, but means more work since you'll have info about less players.
Example: I'll ask PLAYERA, PLAYERB, and PLAYERC about B17.
The game isn't an exact match for clue I get that, and I don't think there's a way without constructing a lot of new rules to get that "card holding" feel, it's really more Guess Who? _________________ I'll have a P please... |
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Jedo the Jedi
Paragon in Training
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Posted: Tue Jul 10, 2012 9:33 pm Post subject: 17 |
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I think it will be interesting enough as is, but I'm open for a challenge too. Of the suggestions so far, your most recent, lex, seems the least desirable to me. _________________ Paragon Tally: 18 mafia, 3 SKs (1 twice), 1 cultist, numerous chat scum...and counting. |
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Zag
Tired of his old title
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Posted: Tue Jul 10, 2012 11:45 pm Post subject: 18 |
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| Anything that dramatically slows down the game the first time we play is a bad idea. The first time is likely to be a throwaway, either because we have realized better rules or because we realize that it's just not that fun, so that first one might as well be quick. |
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Dented Ford
Hoopy Frood
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Posted: Wed Jul 11, 2012 7:31 am Post subject: 19 |
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| Intriguing enough to try, whatever the final ruleset. /in |
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MatthewV
Daedalian Member :_
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Posted: Wed Jul 11, 2012 8:06 am Post subject: 20 |
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How about you just pick... say 5-10 places? I would love to play but I fear that having to work out the 10 similar logic problems will be too time consuming.
Or maybe n/2 places with two people randomly on each spot? Two or three smaller games would be more fun then one really large game. |
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lexprod
NOT not a title
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Posted: Wed Jul 11, 2012 8:20 pm Post subject: 21 |
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I think I'll settle on the original rules with one added bit of twist to help narrow the information as the game goes on. If you think you've solved an opponent's grid, you can on your turn instead submit an answer for a specific player. If right they are eliminated and you get to take one "private" turn via PM. This will narrow down the targets, and give people a bonus for guessing correctly. _________________ I'll have a P please... |
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ralphmerridew
Daedalian Member
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Posted: Wed Jul 11, 2012 8:34 pm Post subject: 22 |
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Suppose that, on your turn, you've identified more than one other player. Can you off all of them, or only one? How many extra turns do you get? What if you can identify a player after getting your secret move?
If you eliminate another player, do the other players have to identify that person to win? |
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lex*
Guest
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Posted: Thu Jul 12, 2012 2:19 am Post subject: 23 |
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Only one, Only one, it doesn't change anything you just have to wait til next turn to id the next person, and no you only need to be the last player left.
I think I'm settled on that modification and should updated the rules later tonight |
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MatthewV
Daedalian Member :_
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Posted: Thu Jul 12, 2012 7:20 am Post subject: 24 |
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| OK, I will be one of the fodder players. |
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lexprod
NOT not a title
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Posted: Fri Jul 13, 2012 6:08 am Post subject: 25 |
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Rules updated, feel free to send in your secret symbol coords _________________ I'll have a P please... |
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lexprod
NOT not a title
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Posted: Mon Jul 16, 2012 4:50 am Post subject: 26 |
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Hey guys, so if ralphmerridew and Undercover Monk still want to play, I need their symbols. Otherwise it'll be game on. _________________ I'll have a P please... |
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Undercover Monk
Professor Chaos
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Posted: Mon Jul 16, 2012 1:56 pm Post subject: 27 |
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/sent _________________ The Classic Blunders:
1. never get involved in a land war in Asia
2.Never go in against a Sicilian when DEATH is on the line
3. Never release Peyton Manning |
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lexprod
NOT not a title
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Posted: Wed Jul 18, 2012 4:03 pm Post subject: 28 |
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Ok, looks like it'll just be seven of yas. I'll get this set up when I'm at home, so ~12 hours. _________________ I'll have a P please... |
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lexprod
NOT not a title
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Posted: Thu Jul 19, 2012 4:25 am Post subject: 29 |
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Alright, I have all player's starting squares
| Code: |
| Coords UcM SCR MtV JtJ DFd MNO ZAG |
This is the scoreboard format I'll be using, and that's also the turn order via random.org. So Undercover Monk will be up first. Please BOLD your coordinate guesses, and also indicate CLEARLY if you're attempting to identify one of your opponent's secret symbol. _________________ I'll have a P please... |
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Undercover Monk
Professor Chaos
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Posted: Thu Jul 19, 2012 6:42 pm Post subject: 30 |
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L 7 Green Star _________________ The Classic Blunders:
1. never get involved in a land war in Asia
2.Never go in against a Sicilian when DEATH is on the line
3. Never release Peyton Manning |
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lexprod
NOT not a title
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Posted: Fri Jul 20, 2012 3:53 am Post subject: 31 |
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| Code: |
Coords UcM SCR AMB JtJ DFd MNO ZAG
L7 ??? No No No No YES No |
Interesting start, only one Yes. Scurra's next. _________________ I'll have a P please...
Last edited by lexprod on Fri Jul 20, 2012 10:29 pm; edited 4 times in total |
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Amb
Amb the Hitched.
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Posted: Fri Jul 20, 2012 4:21 am Post subject: 32 |
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| This looks like fun, so /IN as replacement if anyone drops out. |
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MatthewV
Daedalian Member :_
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Posted: Fri Jul 20, 2012 6:51 am Post subject: 33 |
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You can take my spot. I wasn't planning on seriously playing until a few (about 5) people got knocked out. And I picked a killer spot--it was like an apple or monkey or something awesome!
And I will be happy to take the role of replacement.
Also-- wasn't the guess by UM not supposed to be recorded for his symbol? |
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lexprod
NOT not a title
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Posted: Fri Jul 20, 2012 7:08 am Post subject: 34 |
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Blurg, you're right matt >_>;; This is what happens when I run a game at 10pm after work. Um, I suppose it'd be only fair that everyone's first turn go like that, and then adjust from then on? _________________ I'll have a P please...
Last edited by lexprod on Fri Jul 20, 2012 2:08 pm; edited 1 time in total |
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Scurra
Daedalian Member
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Posted: Fri Jul 20, 2012 11:35 am Post subject: 35 |
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D 9 Red Circle _________________
still Quiz Olympiad champion. Must get a life.
New definitions: COFFEE - someone who is coughed upon
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Undercover Monk
Professor Chaos
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Posted: Fri Jul 20, 2012 1:51 pm Post subject: 36 |
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uh can I pick a new symbol then since everyone now gets a free no from me _________________ The Classic Blunders:
1. never get involved in a land war in Asia
2.Never go in against a Sicilian when DEATH is on the line
3. Never release Peyton Manning |
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lexprod
NOT not a title
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Posted: Fri Jul 20, 2012 2:10 pm Post subject: 37 |
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| Undercover Monk wrote: |
| uh can I pick a new symbol then since everyone now gets a free no from me |
That actually works much better than my suggestion, go ahead and do that. Again not a perfect solution, but I done effed it up so sorry everybody. So once I get UM's new symbol we'll play as normal. if that changes your move scurra feel free. _________________ I'll have a P please... |
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Jedo the Jedi
Paragon in Training
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Posted: Fri Jul 20, 2012 2:59 pm Post subject: 38 |
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| lexprod wrote: |
| Undercover Monk wrote: |
| uh can I pick a new symbol then since everyone now gets a free no from me |
That actually works much better than my suggestion, go ahead and do that. Again not a perfect solution, but I done effed it up so sorry everybody. So once I get UM's new symbol we'll play as normal. if that changes your move scurra feel free. |
The problem is if he happens to pick a symbol already taken. You would have to tell him no, and he would know that one was somebody's. You might make him submit 5 and you choose one. (There are flaws with that too...) _________________ Paragon Tally: 18 mafia, 3 SKs (1 twice), 1 cultist, numerous chat scum...and counting. |
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lexprod
NOT not a title
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Posted: Fri Jul 20, 2012 3:09 pm Post subject: 39 |
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| Jedo the Jedi wrote: |
| lexprod wrote: |
| Undercover Monk wrote: |
| uh can I pick a new symbol then since everyone now gets a free no from me |
That actually works much better than my suggestion, go ahead and do that. Again not a perfect solution, but I done effed it up so sorry everybody. So once I get UM's new symbol we'll play as normal. if that changes your move scurra feel free. |
The problem is if he happens to pick a symbol already taken. You would have to tell him no, and he would know that one was somebody's. You might make him submit 5 and you choose one. (There are flaws with that too...) |
I've never made it a rule that you cannot have the same secret square as another. It was brought up, but never adopted as a rule. _________________ I'll have a P please... |
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Jedo the Jedi
Paragon in Training
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Posted: Fri Jul 20, 2012 3:16 pm Post subject: 40 |
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Ah. Very good then. _________________ Paragon Tally: 18 mafia, 3 SKs (1 twice), 1 cultist, numerous chat scum...and counting. |
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