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 Mystery Hunt 2012 Recast: COMPLETE!!! Goto page 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647 Previous  1, 2, 3 ... 40, 41, 42 ... 45, 46, 47  Next
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Scurra
Daedalian Member

 Posted: Sun Nov 18, 2012 6:33 pm    Post subject: 1601 The symbols appear to be from a Dr Seuss book: http://en.wikipedia.org/wiki/On_Beyond_Zebra!_________________ still Quiz Olympiad champion. Must get a life. New definitions: COFFEE - someone who is coughed upon
gftt
Daedalian Member

 Posted: Mon Nov 19, 2012 2:17 am    Post subject: 1602 Aaah. OK, 10 numbers + 26 letters + 20 beyond zebra letters = 56 symbols, same as the number of cards in a Tichu deck. So this is base 56. All games add up to a multiple of 100 as they should. 260 (200 for grand tichu + 60 in cards) -60 (-100 for a missed tichu + 40 in cards) -220 (-200 for missed GT + -20 in cards) 320 (200 for a GT + 120 in cards) -210 (-200 for missed GT + -10 in cards) 110 (110 in cards) -95 (-200 for missed GT + 105 in cards) -205 (-200 for missed GT + -5 in cards) 210 (100 for a Tichu, 110 in cards) -210 (-200 for missed GT, -10 in cards) Altered scoring: 360 40 -20 520 -10 310 305 195 410 -10 back to base 56: 6(24) (40) -(20) 9(16) -(10) 5(30) 5(25) 3(27) 7(18) -(10) or 6O Fuddle -K 9G -A 5U 5P 3R 7I -A Call in OKAPI
LordKinbote
Daedalian Member

Posted: Mon Nov 19, 2012 3:12 am    Post subject: 1603

 gftt wrote: Aaah. OK, 10 numbers + 26 letters + 20 beyond zebra letters = 56 symbols, same as the number of cards in a Tichu deck. So this is base 56. All games add up to a multiple of 100 as they should. 260 (200 for grand tichu + 60 in cards) -60 (-100 for a missed tichu + 40 in cards) -220 (-200 for missed GT + -20 in cards) 320 (200 for a GT + 120 in cards) -210 (-200 for missed GT + -10 in cards) 110 (110 in cards) -95 (-200 for missed GT + 105 in cards) -205 (-200 for missed GT + -5 in cards) 210 (100 for a Tichu, 110 in cards) -210 (-200 for missed GT, -10 in cards) Altered scoring: 360 40 -20 520 -10 310 305 195 410 -10 back to base 56: 6(24) (40) -(20) 9(16) -(10) 5(30) 5(25) 3(27) 7(18) -(10) or 6O Fuddle -K 9G -A 5U 5P 3R 7I -A Call in OKAPI

Yes.

Next: JFK SHAGS A SAD SLIM LASS by by C. Scott Ananian, Andrew Lin, and Philip Newman

A question directed toward me in 5...4...3...2...1...
novice
No harm. Pun intended!

Posted: Mon Nov 19, 2012 8:04 am    Post subject: 1604

 LordKinbote wrote: A question directed toward me in 5...4...3...2...1...

Hehe. I take it the puzzle is supposed to be empty, then.
novice
No harm. Pun intended!

 Posted: Mon Nov 19, 2012 8:29 am    Post subject: 1605 JFK SHAGS A SAD SLIM LASS Character distribution: AAAA D F G H I J K LL M SSSSSS Excluding A and S: JFKHGDLIML Converting to numbers, starting with D=0 DEFGHIJKLM 0123456789 1234567890 JF KH GD LI ML 62 74 30 85 98 (or using D = 1 and M = 0) 73 85 41 96 09 Since the answers in this round all seem to have five characters, this seems promising. Decoding the numbers using ascii codes or periodic table elements doesn't lead anywhere, though.
gftt*
Guest

Posted: Mon Nov 19, 2012 12:39 pm    Post subject: 1606

novice wrote:
 LordKinbote wrote: A question directed toward me in 5...4...3...2...1...

Hehe. I take it the puzzle is supposed to be empty, then.

It takes three authors for zero content?
LordKinbote
Daedalian Member

Posted: Mon Nov 19, 2012 1:14 pm    Post subject: 1607

gftt* wrote:
novice wrote:
 LordKinbote wrote: A question directed toward me in 5...4...3...2...1...

Hehe. I take it the puzzle is supposed to be empty, then.

It takes three authors for zero content?

Did it *need* three authors? No. But it sure made us laugh to give credit to three authors.

(And, remember, that's not counting editors.)
Scurra
Daedalian Member

 Posted: Mon Nov 19, 2012 2:35 pm    Post subject: 1608 Utterly brilliant and utterly underhand, I've been staring at this on and off all morning and I suddenly understood it when I was working on something else and the word SAD came up there. Call in COLON (the alternative answer of semi-colon is ruled out by virtue of the puzzle being in uppercase and the answers for this set being all five letters.) I was thinking of not giving an explanation because the "a-ha" moment was so glorious that I didn't want to deny anyone else the pleasure. On the other hand, it's also the sort of puzzle that you could clearly stare at forever and not see. All of the letters (except for the I and M in "slim") are on the middle row of the keyboard. Draw a line along it. The I and the M create a head for an arrow which points at the Colon key..._________________ still Quiz Olympiad champion. Must get a life. New definitions: COFFEE - someone who is coughed upon
gftt*
Guest

 Posted: Mon Nov 19, 2012 11:03 pm    Post subject: 1609 Cute. (I still have to ask... that took editors, plural?) That now makes two puzzles in this round that have relied on the QWERTY keyboard. One of them was also one of the two puzzles this round that also relied on numbers in a base other than 10. Maybe next we'll get a puzzle that combines punctuation marks with Dr. Seuss...
LordKinbote
Daedalian Member

Posted: Tue Nov 20, 2012 12:27 am    Post subject: 1610

 gftt* wrote: Cute. (I still have to ask... that took editors, plural?) That now makes two puzzles in this round that have relied on the QWERTY keyboard. One of them was also one of the two puzzles this round that also relied on numbers in a base other than 10. Maybe next we'll get a puzzle that combines punctuation marks with Dr. Seuss...

The three authors joke that they each wrote two words, but I think the actual breakup was one came up with the concept of a puzzle that exists solely in the title, one came up with the keyboard concept, and the third came up with the words to use. And two editors (pretty much all puzzles had more than one editor) signed off on it.

Next: Letter Head by Patrick Blindauer
gftt*
Guest

 Posted: Tue Nov 20, 2012 12:51 am    Post subject: 1611 LETTER HEAD prompted thoughts of word beheadings. Seems like all clues in the first column can be thought of as missing a letter? MIke with a connection to Cleveland OConnor’s maiden name = DAY BRead, in Rouen = PAIN YAwl, e.g. DEvils or Magic = TEAM? IMage with a staff COde ending? KEel follower, at sea = HAUL ?Red on the green, at times O/AMen RAfter ORange part N?Umber that colors opinions E?Lite, e.g.
gftt
Daedalian Member

 Posted: Tue Nov 20, 2012 12:56 am    Post subject: 1612 MIke with a connection to Cleveland OConnor’s maiden name = DAY BRead, in Rouen = PAIN YAwl, e.g. = BOAT/SHIP DEvils or Magic = TEAM? IMage with a staff = CADUCEUS??? COde ending? KEel follower, at sea = HAUL FRed on the green, at times = COUPLES OMen RAfter ORange part = RIND? NUmber that colors opinions ELite, e.g. Don't know what MOBY DICK FOR ONE (= WHALE?) would refer to.
L'lanmal
Daedalian Member

Posted: Tue Nov 20, 2012 2:10 am    Post subject: 1613

 gftt* wrote: Cute. (I still have to ask... that took editors, plural?)

And two rounds of test-solvers, and a fact checker. We had processes, ya' know.

Some reasonable wrong answers that were submitted include enter, IM, and RIGHTARROW.
SuperSlug
Daedalian Member

Posted: Tue Nov 20, 2012 2:26 am    Post subject: 1614

I'm back from camping.

 gftt wrote: Don't know what MOBY DICK FOR ONE (= WHALE?) would refer to.

Perhaps
call in WHALE

nm, catching up, I see there is more to the puzzle.
_________________
Some people are lost in the shuffle. I'm shuffling along with the lost.
gftt
Daedalian Member

 Posted: Tue Nov 20, 2012 4:37 am    Post subject: 1615 MIke with a connection to Cleveland OConnor’s maiden name = DAY BRead, in Rouen = PAIN YAwl, e.g. = BOAT DEvils or Magic = TEAM? IMage with a staff COde ending? = WORD? KEel follower, at sea = HAUL FRed on the green, at times = FUNK OMen = SIGN RAfter = BEAM ORange part = SECTION NUmber that colors opinions = RATING ELite, e.g. The second column clues stuff that is one letter + one word clued by the first column. Gesture = V-SIGN Building part = I-BEAM What nudity may lead to = R RATING Security Military vehicle = U-BOAT Varsity group = A-TEAM Drama, with “The” = L-WORD Musical collective = P-FUNK Arcade game Author Historic event = D-DAY Truck = U-HAUL Medical procedure = C-SECTION Rapper = T-PAIN So the first column words and clues are beheaded and the second column is not. So maybe MOBY DICK, FOR ONE clues BOOK and the real word that we want is E-BOOK? The second column could be "VIRTUAL PRODUCT"? Call in E-BOOK?
SuperSlug
Daedalian Member

 Posted: Tue Nov 20, 2012 6:09 am    Post subject: 1616 1st col MIke with a connection to Cleveland = HENRY IMage with a staff = NOTE ELite, e.g. = TYPE 2nd col Security = T-NOTE Arcade game = R-TYPE Author = O HENRYLast edited by SuperSlug on Tue Nov 20, 2012 6:21 am; edited 1 time in total
LordKinbote
Daedalian Member

Posted: Tue Nov 20, 2012 6:17 am    Post subject: 1617

 gftt wrote: Call in E-BOOK?

Correct.

Next: Makefiles by by Kai Huang with cross-platform expertise from Michael Constant
gftt*
Guest

 Posted: Tue Nov 20, 2012 12:48 pm    Post subject: 1618 UNIX commands. I'm not going to be of any help here, I'm afraid.
SuperSlug
Daedalian Member

 Posted: Tue Nov 20, 2012 4:12 pm    Post subject: 1619 I've been trying since LordK posted the link last night, but I can't get the tar.gz files open here. Grrrr I also don't know anything about UNIX commands so will be of limited help even if I can see the text files._________________Some people are lost in the shuffle. I'm shuffling along with the lost.
onethreeseven*
Guest

 Posted: Tue Nov 20, 2012 6:12 pm    Post subject: 1620 I'm glad you guys liked JFK SHAGS...! This puzzle caused some great controversy in-house (and beyond), as to whether it was a legitimate offering or not and whether we should run it. But I think it was worth it, even if it had the highest ratio of manpower used to content generated imaginable. Makefiles may be the most arcane puzzle in the hunt in terms of the depth and specificity of knowledge involved. If you don't have someone who is pretty familiar with a UNIX-style command line you may be in trouble. But I'm of the opinion that most metas are most challenging and satisfying short 1-2 answers anyway... (At least, that is how we design them, in order to make the hunt solvable despite the inevitable stuck puzzle or five.)
kaihuang
Icarian Member

Posted: Tue Nov 20, 2012 8:17 pm    Post subject: 1621

 onethreeseven* wrote: I'm glad you guys liked JFK SHAGS...! This puzzle caused some great controversy in-house (and beyond), as to whether it was a legitimate offering or not and whether we should run it. But I think it was worth it, even if it had the highest ratio of manpower used to content generated imaginable.

I was one of the people that didn't like it initially, but I grew to like it more and more over time. I think it's definitely legitimate, especially since it's only 1 instance out of 120 puzzles.

 onethreeseven* wrote: Makefiles may be the most arcane puzzle in the hunt in terms of the depth and specificity of knowledge involved. If you don't have someone who is pretty familiar with a UNIX-style command line you may be in trouble.

As I said previously, it's written for very large teams of MIT students, not small teams of people of unspecified background. I certainly wouldn't throw something like this into an arbitrary puzzle hunt/game.

The spoiler below tells you all the correct command names associated with each of the options listed:

awk '!/! /&&NR>3'
diff
egrep '^ ?[0-9]+ ([^ ]+\$|.+[A-Z])'
expand -t3
fgrep -v .
fmt -w22
fold -bsw14
iconv -c -t ascii -f ascii
nl -w2 -s' ' -bp'[[:upper:]][^[:cntrl:]]*\$'
paste -d' '
sed -e's/[^a-z][^[:alnum:]]\{1,2\}//g' -e's/ \$//'
sort -n
tail -23
tr '. ' ' \n'
tsort
unexpand -a
uniq -c

This spoiler still won't help enough, though, if you don't have UNIX/Linux/MacOS or you don't have basic familiarity with using the command line (e.g. know to use "man" to find out what a command does).

Scurra
Daedalian Member

Posted: Tue Nov 20, 2012 11:19 pm    Post subject: 1622

 kaihuang wrote: I think it's definitely legitimate, especially since it's only 1 instance out of 120 puzzles.
And that's exactly the reason I liked it. There need to be a small (<1% actually seems too small!) proportion of puzzles that are all about the a-ha and nothing else - but they are some of the hardest puzzles to write well.

I have been playing around with the meta words, and I think I've got something:

 Code: . Y O . S Y O K E L O K A P I . E P . T S L I T S . A C E . A D O B O C O L O N E B O O K . O N K .

Naturally, this came because I saw EBOOK in YOKEL / ADOBO / COLON first but couldn't make that work...
I think we're missing two answers? In which case, I'd be willing to backsolve one of them as surely being DEPOT, although the problem with that is that ?YODS doesn't look good at all.
_________________
still Quiz Olympiad champion. Must get a life.
New definitions: COFFEE - someone who is coughed upon
gftt*
Guest

 Posted: Wed Nov 21, 2012 12:13 am    Post subject: 1623 Nice! Could also be REPOT, though -YORS doesn't seem any more promising. At least YODS is an alternate spelling for the 10th Hebrew letter.... I'm sure that's relevant, right? Is there a musical tie-in to word-squares?
Suspence
Daedalian Member

 Posted: Wed Nov 21, 2012 3:14 pm    Post subject: 1624 Ogre of La Mancha makes me think of (Shrek's) DONKEY and DON QUIXOTE, which must be coming to me because of ?ONK?_________________I hate people who try to write interesting things in their signature.
SuperSlug
Daedalian Member

Posted: Fri Nov 23, 2012 5:48 am    Post subject: 1625

Playing with Suspence's DONKEY = DON QUI

and Scurra's word squares and suggestion of DEPOT:

 Code: . A C E . A D O B O C O L O N E B O O K . O N K . Y O . S         Y O K E L         O K A P I         . E P . T         S L I T S . A C E d A D O B O C O L O N E B O O K d O N K e Y O d S         Y O K E L         O K A P I         d E P o T         S L I T S

I was trying to get to DON QUIXOTE but instead got to DONKEY ODS, which I guess would make the musical bad if Donkey had an overdose.

Call in DONKEY ODS
_________________
Some people are lost in the shuffle. I'm shuffling along with the lost.
LordKinbote
Daedalian Member

Posted: Fri Nov 23, 2012 6:01 am    Post subject: 1626

SuperSlug wrote:
Playing with Suspence's DONKEY = DON QUI

and Scurra's word squares and suggestion of DEPOT:

 Code: . A C E . A D O B O C O L O N E B O O K . O N K . Y O . S         Y O K E L         O K A P I         . E P . T         S L I T S . A C E d A D O B O C O L O N E B O O K d O N K e Y O d S         Y O K E L         O K A P I         d E P o T         S L I T S

I was trying to get to DON QUIXOTE but instead got to DONKEY ODS, which I guess would make the musical bad if Donkey had an overdose.

Call in DONKEY ODS

This is correct. If you're wondering "What the hell did this puzzle have to do with Man of La Mancha?"...what you're looking at there is a special type of word square called a "windmill" which is basically two word squares connected at a corner.

I guess I'll release the last puzzle of the round and the first puzzle of the next round at the same time.

Last puzzle of the "Ogre" round is: Running Around in a Blizzard by Andrew Lin (note: the endgame of this one cannot be solved, but you can give me the general gist and I can give you the answer.

Then, you've unlocked the last round. Our final critic is everyone's favorite artificial intelligence, Watson 2.0!

Here's the Puzzle Page and the Investigator's Report for the round.

There are eight new puzzles in the round and twenty-four (yes, twenty-four) reused puzzle answers. Check the puzzle page.

The first puzzle is Encoded by David Turner with help from Elan Pavlov.

 Posted: Fri Nov 23, 2012 3:57 pm    Post subject: 1627 I got a few more of these this morning, but here's a start 1. Radiation (3/9 = D) 2. Operative (1/9 = O) 3. Survivor (7/8 = O) 4. Decontamination (8/15 = M) 5. Physician (2/9 = H) 6. 7. Mekkatorque (1/11 = M) Presumably that's going to spell Doomhammer.
SuperSlug
Daedalian Member

Posted: Fri Nov 23, 2012 4:35 pm    Post subject: 1628

Thankful for wikis.
 Code: D (3/9)   radiation O (1/9)s  operative O (7/8)s  survivor M (8/15)  decontamination H (2/9)   physician A (8/14)  Torben Zapblast M (1/11)  Mekkatorque M (7/14)  Arcane Missiles E (5/10)s broken fang (or ruined pelt) R (6/12)  Electro-Staff P (1/9)   pinot noir V (30/37) (I) apologize profusely for any inconvenience (my murderous rampage may have caused) E (6/8)   Arcanery U (15/16) enchanting vellum   (1/8)   (3/9) I (6/10)  knock it off   (1/9)s I (3/12)  Brightbuckle   (19/21) H (10/14) eternium thread   (8/13)   (4/19)   (2/4)

_________________
Some people are lost in the shuffle. I'm shuffling along with the lost.

Posted: Fri Nov 23, 2012 5:05 pm    Post subject: 1629

Couple more here:
SuperSlug wrote:
Thankful for wikis.
 Code: D (3/9)   radiation O (1/9)s  operative O (7/8)s  survivor M (8/15)  decontamination H (2/9)   physician A (8/14)  Torben Zapblast M (1/11)  Mekkatorque M (7/14)  Arcane Missiles E (5/10)s broken fang (or ruined pelt) R (6/12)  Electro-Staff P (1/9)   pinot noir V (30/37) (I) apologize profusely for any inconvenience (my murderous rampage may have caused) E (6/8)   Arcanery U (15/16) enchanting vellum   (1/8)   (3/9) I (6/10)  knock it off   (1/9)s I (3/12)  Brightbuckle T (19/21) Refreshing Spring Water H (10/14) eternium thread E  (8/13) Moon priestess   (4/19)   (2/4)

Maybe there was a character sitting on the Doomhammer PVE US server that the puzzlers were meant to talk to.
LordKinbote
Daedalian Member

Posted: Fri Nov 23, 2012 5:20 pm    Post subject: 1630

Couple more here:
SuperSlug wrote:
Thankful for wikis.
 Code: D (3/9)   radiation O (1/9)s  operative O (7/8)s  survivor M (8/15)  decontamination H (2/9)   physician A (8/14)  Torben Zapblast M (1/11)  Mekkatorque M (7/14)  Arcane Missiles E (5/10)s broken fang (or ruined pelt) R (6/12)  Electro-Staff P (1/9)   pinot noir V (30/37) (I) apologize profusely for any inconvenience (my murderous rampage may have caused) E (6/8)   Arcanery U (15/16) enchanting vellum   (1/8)   (3/9) I (6/10)  knock it off   (1/9)s I (3/12)  Brightbuckle T (19/21) Refreshing Spring Water H (10/14) eternium thread E  (8/13) Moon priestess   (4/19)   (2/4)

Maybe there was a character sitting on the Doomhammer PVE US server that the puzzlers were meant to talk to.

Why, yes there was, and if you can tell me where he/she was, I can give you the answer.
SuperSlug
Daedalian Member

Posted: Fri Nov 23, 2012 5:32 pm    Post subject: 1631

LordKinbote wrote:
 jadesmar wrote: Maybe there was a character sitting on the Doomhammer PVE US server that the puzzlers were meant to talk to.

Why, yes there was, and if you can tell me where he/she was, I can give you the answer.

Probably near the end of that journey. So I'd look near Rhyanda, the mage trainer, located in Aldrassil in Shadowglen in the night elf starting zone of Teldrassil.
_________________
Some people are lost in the shuffle. I'm shuffling along with the lost.
LordKinbote
Daedalian Member

Posted: Fri Nov 23, 2012 5:46 pm    Post subject: 1632

SuperSlug wrote:
LordKinbote wrote:
 jadesmar wrote: Maybe there was a character sitting on the Doomhammer PVE US server that the puzzlers were meant to talk to.

Why, yes there was, and if you can tell me where he/she was, I can give you the answer.

Probably near the end of that journey. So I'd look near Rhyanda, the mage trainer, located in Aldrassil in Shadowglen in the night elf starting zone of Teldrassil.

And, hey, look, there's another player named Answerdepot...

You call in DEPOT instead of what so many teams did, which was try to treat the character as a depot of answers. All rejoice.
LordKinbote
Daedalian Member

 Posted: Fri Nov 23, 2012 6:08 pm    Post subject: 1633 Updated the first and second post. Phew.
SuperSlug
Daedalian Member

 Posted: Fri Nov 23, 2012 6:23 pm    Post subject: 1634 DEPOT is nice but I was sort of hoping it was the -ACED one. Oh well, onward..._________________Some people are lost in the shuffle. I'm shuffling along with the lost.
novice
No harm. Pun intended!

 Posted: Fri Nov 23, 2012 6:36 pm    Post subject: 1635 For Encoded, there is a metadata comment in the gif file stating that "Pixels are UTF-8". Each pixel in a GIF file has one of 256 values (indexing into the associated colour palette). So I guess the first step is to extract the pixel values and interpret them as text encoded in UTF-8. I don't have the tools at hand right now to do that, however. Maybe there's a tool available that does this, but it might require a code snippet.
LordKinbote
Daedalian Member

Posted: Fri Nov 23, 2012 6:47 pm    Post subject: 1636

 SuperSlug wrote: DEPOT is nice but I was sort of hoping it was the -ACED one. Oh well, onward...

Sorry!
Suspence
Daedalian Member

Posted: Fri Nov 23, 2012 6:47 pm    Post subject: 1637

 SuperSlug wrote: DEPOT is nice but I was sort of hoping it was the -ACED one. Oh well, onward...

So, ?ACED is the answer to Makefiles, which didn't seem like any of us were going to try to tackle.

Given that I don't think there was a penalty for wrong answers....

For Makefiles:

Call in FACED
Call in LACED
Call in MACED
Call in PACED
Call in RACED

_________________
I hate people who try to write interesting things in their signature.
LordKinbote
Daedalian Member

Posted: Fri Nov 23, 2012 6:53 pm    Post subject: 1638

Suspence wrote:
 SuperSlug wrote: DEPOT is nice but I was sort of hoping it was the -ACED one. Oh well, onward...

So, ?ACED is the answer to Makefiles, which didn't seem like any of us were going to try to tackle.

Given that I don't think there was a penalty for wrong answers....

For Makefiles:

Call in FACED
Call in LACED
Call in MACED
Call in PACED
Call in RACED

There was no penalty, but you had to wait for a phone call before trying again, which slowed people down.

That said, one of those answers is correct.

It's RACED

Posted: Fri Nov 23, 2012 7:02 pm    Post subject: 1639

 novice wrote: For Encoded, there is a metadata comment in the gif file stating that "Pixels are UTF-8". Each pixel in a GIF file has one of 256 values (indexing into the associated colour palette). So I guess the first step is to extract the pixel values and interpret them as text encoded in UTF-8. I don't have the tools at hand right now to do that, however. Maybe there's a tool available that does this, but it might require a code snippet.

I tried hexdump, but it produced much garbage.

How can you tell where the metadata ends and the picture data begins?

Edit: Also there are 653535 bytes in the file.. which is a lot of characters.. the picture is 3598 x 160 which is like 575680 bytes somewhere in there.
SuperSlug
Daedalian Member

Posted: Fri Nov 23, 2012 7:06 pm    Post subject: 1640

 Suspence wrote: For Makefiles: Call in FACED Call in LACED Call in MACED Call in PACED Call in RACED

LOL, I had considered that but decided we could probably work around not knowing that one letter (and wasn't sure how a call in like that would be responded to in an actual game).
_________________
Some people are lost in the shuffle. I'm shuffling along with the lost.
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