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Bingo probability.

 
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Death Mage
Raving Lunatic



PostPosted: Sun Feb 22, 2009 11:18 pm    Post subject: 1 Reply with quote

A video bingo simulation:

A card with the numbers 1-24 randomly placed, once each, in a 5x5 grid, with the center square a free space. 10 random numbers, 1-24, are each drawn once. Prizes are given out based on how quickly someone scores a bingo, paid out directly based on how much was put in, $1-$500.

Draws to Bingo - Payout

4 - x1000
5 - x250
6 - x100
7 - x50
8 - x10
9 - x5
10 - x2

Is the advantage house, or player? What is the advantage? How can the player maximize their payout?

I do NOT have the answer to these questions. It's been way too long since I did probability work. I'm curious to see the answers though, and I hope someone here finds this challenge entertaining.
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Zag
Tired of his old title



PostPosted: Sun Feb 22, 2009 11:56 pm    Post subject: 2 Reply with quote

Here's a histogram of 1,000,000 trials:

Wins in 4 balls: 383
Wins in 5 balls: 1745
Wins in 6 balls: 4677
Wins in 7 balls: 10343
Wins in 8 balls: 19508
Wins in 9 balls: 33675
Wins in 10 balls: 53886
Wins in 11 balls: 79160
Wins in 12 balls: 107548
Wins in 13 balls: 135197
Wins in 14 balls: 153042
Wins in 15 balls: 151846
Wins in 16 balls: 125272
Wins in 17 balls: 80310
Wins in 18 balls: 34629
Wins in 19 balls: 8194
Wins in 20 balls: 585
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Zag
Tired of his old title



PostPosted: Sun Feb 22, 2009 11:58 pm    Post subject: 3 Reply with quote

And 10,000,000

Wins in 4 balls: 3800
Wins in 5 balls: 16945
Wins in 6 balls: 46753
Wins in 7 balls: 103343
Wins in 8 balls: 196849
Wins in 9 balls: 339000
Wins in 10 balls: 537402
Wins in 11 balls: 789202
Wins in 12 balls: 1076467
Wins in 13 balls: 1349240
Wins in 14 balls: 1527809
Wins in 15 balls: 1517855
Wins in 16 balls: 1254991
Wins in 17 balls: 805610
Wins in 18 balls: 347772
Wins in 19 balls: 81322
Wins in 20 balls: 5640
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Death Mage
Raving Lunatic



PostPosted: Mon Feb 23, 2009 12:15 am    Post subject: 4 Reply with quote

I was hoping to see the math, rather than brute forcing it. Does that include the chance for double bingos?
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MatthewV
Daedalian Member :_



PostPosted: Mon Feb 23, 2009 12:46 am    Post subject: 5 Reply with quote

Zag's numbers stop after a win happens. The win may have completed more than one bingo. The scoring method appears to more than double the players money.
I recommend a payout structure of 1000x, 100x, 25x, 10x, 5x, 2x, 1x. With these numbers, a player can maximize their payout by not playing!

The theoretical chance of hitting a bingo with just four numbers called is 0.0003764... (16/24 * 3/23 * 2/22 * 1/21). Zag's emulation program was a little lucky.
Higher numbers would be too complicated for my slow methods.
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Zag
Tired of his old title



PostPosted: Mon Feb 23, 2009 2:19 am    Post subject: 6 Reply with quote

I think I misunderstood the problem. I was assuming that there was only one player with one card, and he got paid based on how many draws it took to make a bingo with that card. I did not consider multiple bingos on a draw, since I figured that either you got bingo or you didn't.

I can see several different ways to change this -- You might payout double or triple if the one card makes more than one bingo on a single draw. (This would seem odd, to me.) Also, you might allow for more than one player at a time (or for the player to have more than one card), increasing the chance that somebody is going to get a bingo sooner. However, this doesn't seem to fit with the idea of a video bingo game.
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Death Mage
Raving Lunatic



PostPosted: Mon Feb 23, 2009 2:40 am    Post subject: 7 Reply with quote

Getting two bingos with one number (8+) would net in double payout.
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lostdummy
Daedalian Member



PostPosted: Thu Mar 12, 2009 9:31 am    Post subject: 8 Reply with quote

when someone score such bingo?
I never played it, so I'm not sure what are conditions to score , for example, bingo in 4 numbers. Does it means that any of two rows with 4 numbers on my card (horizontal and vertical, intersecting at empty center) needs to be filled? Or diagonal lines are also accepted? What in that case about short diagonals?

Just going by intuition, if only 2 rows are accepted for 4-bingo, I get chance for bingo in 4 numbers at 2/C(24,4)=0.000188 , half of that shown by Zag or Matthew. Therefore I suspect I'm missing some additional rows acceptable for bingo, and seeing how Matthew started with 16/24, i can guess that somehow 4 rows with 16 numbers are acceptable for 4-bingo.

In that case, assuming 4 rows can match 4-bingo, and 8 rows can match 5-bingo, mathematical chances are:

if p4= 1/C(24,4) and p5=1/C(24,5) :

P(in 4)=4*p4
P(in 5)=8*p5 + 4*P(in 4)
P(in 6)= 5*8*p5+C(5,3)*4*p4

or in general: P(in N)= C(N-1,4)*8*p5+C(N-1,3)*4*p4, or:

P(in N)= C(N-1,4)*8/C(24,5) + C(N-1,3)*4/C(24,4)

That formula result in probabilities (x10mil to compare to Zags numbers) of:
4: 3764
5: 16940
6: 47054
7: 103520
8: 197628
9: 342556
10: 553360

With given payouts, expected return for 1$ invested would be 2.27$ - which is not good from gameowner point, since usually it tend to be slightly under 1$.

One payout option that could do that is: 300,90,30,15,9,3,2 -> results in 0.95$ expected gain.

But above formula also do not consider if someone score two bingos in one number.
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lostdummy
Daedalian Member



PostPosted: Thu Mar 12, 2009 10:35 am    Post subject: 9 Reply with quote

one approximate math formula including double bingos could be:
p5(N)=C(N-1,4)*8/C(24,5)
p4(N)=C(N-1,3)*4/C(24,4)

P_double(in N)= 16/24*(p5(N)^2 + p5(N)*p4(N))
P_single(in N)= (1-P_double(N))*( p5(N)+p4(N) )

That "16/24" is there because there is only 16 cells where 5rows intersect other 5 rows, while also there is 16 cells where 5 rows intersect 4 rows (if there are 4 rows as i guessed)

Above is not exact formula ( I would need more of "(1-px)*" for that, even on original non-double-bingo formula), but should be close enough approximation.

And, as expected, end result is not greatly changed by double bingo chances - now expected payoff for 1$ invested is 2.278357664$, compared to previous 2.267645398$ - difference of about 1cent ;p
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marcusI
Daedalian Member



PostPosted: Fri Mar 13, 2009 10:01 pm    Post subject: 10 Reply with quote

lostdummy, does your new result include that double bingo is only possible with N of 9 and 10? It seems high. Also, since only one number can overlap between the two bingos, they must be not be parallel to each other and cannot both be crossing the free square. This severely limits the possible combinations.
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lostdummy
Daedalian Member



PostPosted: Fri Mar 13, 2009 10:21 pm    Post subject: 11 Reply with quote

It covers requirement that they need to be crossing , but it is good point about needing at least 9 numbers - that was not explicitly covered. Its easy to do it though, just :

P_double(for N<9) =0
P_double(N>=9)= 16/24*(p5(N)^2 + p5(N)*p4(N))
P_single(in N)= (1-P_double(N))*( p5(N)+p4(N) )

As for "seems high", expected value with double bingo included barely changed value if double bingo is not included. As I said, only with singles it was 2.267$, and with double bingo it was 2.278$ - which is under half percent difference.

Now with excluded doubles under 9 numbers , that difference is even less: new expected payoff per $ with double bingo included is 2.274$ , which is only 0.3% more than if double bingo is ignored. Of course, expected payoff in itself looks high (2.3$ >> 1$), but that is due to high payoff values.
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marcusI
Daedalian Member



PostPosted: Fri Mar 13, 2009 11:06 pm    Post subject: 12 Reply with quote

Thanks lostdummy. I don't really understand the math, but that sounds better since 9 and 10 pay very low amounts.
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