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The Excessively Bloody Affair of the Belgoody Mafia-FINISHED
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L'layne
Two for the price of one



PostPosted: Tue May 31, 2005 10:20 pm    Post subject: 1 Reply with quote

Escaped (2)
Xylax Courk (Town)
Vegetable Lauritz Melchior (Town)

Dead (16)
Jedo the Jedi (Lynched, Day 1 - Town)
Courk (Stabbed, Night 1 - Town)
MacadamiamaN (Shot, Night 1 - Town)
Dan (Lynched, Day 2 - Town)
Faeriefire (Stabbed, Night 2 - Town)
amb (Lynched, Day 3 - Mafia)
Save the Dragons (Stabbed, Night 3 - Town)
mith (Lynched, Day 4 - Mafia)
esme (Stabbed, Night 4 - Town)
IS (Shot, Night 4 - Town)
Persona (Stabbed, Night 5 - Town)
Samadhi Da5id (Lynched/suicide, Day 6 - Mafia)
mgm (Stabbed, Night 6 -Town)
Elite sweetwater (Lynched, Day 7 - Town)
Leonidas (Stabbed, Night 7- Town)
The Cheshire Man (Lynched, Day 8 - Mafia)

Details
Code:
Name                Gender  Age      Hair  Height Hand  Occupation
amb, Esq.                M  <20      Bald   4'2"  Ambi   Lawyer
Courk, The Shadow-walker F  <20 (18) Brown  5'3"  Ambi   Woodswoman (Ninja)
Dan, Esq.                M  20s      Brown  6'2"  Right  Lawyer
Elite-sweetwater, Esq.   M  30s (34) Black  6'4"  None   Lawyer
Detective esme           F  30s      Brown  6'1"  Right  Detective
Dr. Faeriefire           F  20s      Red    5'6"  Left   Doctor
Mr. Internet Stranger    M  >40 (61)  G/W   7'1"  Left   Woodsman (Grizzly)
Jedo the Inspector       M  <20 (19) Brown  5'10" Ambi   Detective
Leonidas, Esq.           M  30s      Black  5'8"  Right  Lawyer
MacadamiamaN, Esq.       M  >40 (90s) G/W   6'1"  Left   Lawyer
MGM of Scotland Yard     M  >40      Black  5'3"  Left   Detective
Officer mith             M  20s      Red    5'7"  Left   Detective
Dougette Howser (Persona)F  <20 (18) Red    4'11" None   Doctor
Samadhi, M.D.-Da5id      M  30s (35) Black  5'10" Right  Doctor
Save the Dragons, Esq.   F  40s      Black  5'2"  None   Lawyer
The Cheshire Woodsman    M  <20      Red    6'5"  Ambi   Woodsman
Vege-Melchior, Esq.      F  30s      Brown  5'10" Ambi   Lawyer
Mr. Xylax-Courk          M  20s (29)  G/W   6'9"  Ambi   Woodsman

(G/W is Grey and/or White.)

Rules of conduct, ala Dragon Phoenix:

[01] Have fun and don't be a jerk. Please have consideration for the other players and the mod, and actually PLAY the game by posting and voting.
[02] The Mafia can converse privately among themselves at night. All other communication should be kept in the thread.
[03] Get your choices in before the deadlines. If not, no choice will be made.
[04] No quoting my or others' emails/PMs. (If you are receiving others' emails/PMs and aren't mafia, see [02].)
[05] If you're dead YOU'RE DEAD. No more posting relevant information after that.
[06] Lynching will be carried out once a regular majority is reached - and cannot be undone by unvoting. If I impose a day deadline, lynching will require at least half of the regular majority. In case of a tie, first come first served. In the endgame (six players or less) only lynches with a regular majority will occur.
[07] Only votes in BOLD will be counted. Please clearly unvote if you want to change your vote.
[08] Do NOT edit or delete your posts! If you made a coding error, just post again.
[09] Do NOT post in invisible text.
[10] It is risky to lynch someone based on circumstantial evidence from the intro-scene or cut-scenes.
[11] The mod is always right. Accept the decisions, and if you want to discuss them, take it to email, or do so after the game has finished.

Mechanics issues:
[1] If the number of attempted kills on a player in a night exceeds the number of doctors protecting that player, that player dies.
[2] Doctors cannot protect themselves, although they can protect other doctors.
[3] Detectives can send in a choice of "Next mafia kill" or the name of a dead player. They will receive a single piece of evidence about the person who killed that player. If a detective chooses "Next mafia kill", and the mafia fails to kill someone that night, they get no evidence. Detectives can investigate players killed by woodsmen as well.
[4] There is no guarantee that any evidence received will be 'new'. If all detectives choose to investigate Mr. Belgoody's death on the first night, they could all (conceivably) come back with "Killed by a right-handed blow". Those not sending in choices will not receive evidence.
[5] A mafia detective (if there is one) would be able to plant one piece of evidence a night. A piece of evidence planted that night might or might not be discovered by a detective investigating that same night.
[6] The default action for woodsmen is "no kill". They will need to have submitted a target before the night deadline to kill someone. They can only kill at night.
[7] "Majority", for purposes of lynching, is determined by the number of votes, not the number of players.


Last edited by L'layne on Thu Aug 25, 2005 11:16 pm; edited 27 times in total
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Courk
Daedalian Member



PostPosted: Tue May 31, 2005 10:24 pm    Post subject: 2 Reply with quote

Quote:
"Majority", for purposes of lynching, is determined by the number of votes, not the number of players.

Doesn't that mean that whoever reeives the first vote is lynched?
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L'layne
Two for the price of one



PostPosted: Tue May 31, 2005 10:26 pm    Post subject: 3 Reply with quote

Overly-long intro scene:
The atmosphere was restrained in the lobby of the Belgoody manor. The room was somewhat oversized for the company which had gathered, resulting in large gaps between the small groups of attempted conversation.

It wasn't quite the proverbial dark and stormy night. In fact it was cool and damp, with a low in the 40s, 80% relative humidity, and north-easterly winds of 5-10 MPH. But the air had a heaviness and musty quality which lent a gloomy atmosphere to the countryside.

"Madam Save the Dragons and The Cheshire Man!" announced Eddings, the butler. A butler of the old school, Eddings announced each new arrival and had been flummoxed earlier when Courk stepped out of the shadows rather than arriving through the front door as was proper. The Cheshire Man offered his arm to Save the Dragons, who glared irritatedly at it until The Cheshire Man lowered it.

Eddings announced the last arrival. "Dan, Esq." Crossing the room to the double-doors on the other side, Eddings continued, "Now that we have all arrived, ladies and gentlemen, please enter the main dining hall, where our host, I am lead to understand, has a surprise for you." Here, he opened the door, holding it for the guests.

A large banner was hung above the great dining hall. "Welcome Corleone Mafia!" it read, in large, decorative letters. Mr. Belgoody was seated at the far end, head on the table, and a dagger lodged in his back.

"How horrible!" exclaimed Xylax. esme, mith, MGM and Jedo all hurried forward. Eddings, turning at the commotion, took in the scene. "Oh dear!" he exclaimed, like an outdated C3 model.

"The Corleone Mafia?" asked Vegetable, confused.

"Don't play dumb!" interrupted Internet Stranger gruffly and suspiciously.

"I believe the banner refers to the perpetrators of the latest crime wave," Eddings explained. "The papers have taken to calling them the Corleone Mafia, but at none of the crimes were any witnesses left alive to identify them. There are believed to be at least three of them, possibly four, and all totally and utterly ruthless. I should ring the police." He picked up the phone in the lobby. "The phone's dead!" he exclaimed. As realization appeared to suddenly sink in for Eddings, he clutched his chest and fell on Samadhi. "Heart attack," Samadhi explained, immediately beginning CPR.

Meanwhile, the four detectives seemed to be coming to a concensus that Mr. Belgoody was killed by a right-handed stab, and matched the knife to the same style of those used in the previous Mafia crimes. Doctors Dougette and Faeriefire put the time of death as no more than an hour or two ago.

"Anyone hear anything suspicious?" asked amb.

"I was the first to arrive, 40 minutes ago," explained Leonidas, "and I didn't hear anything out of the ordinary."

"If it happened more than 40 minutes ago, any one of us had opportunity to do it, leave, double-back, and arrive in time for the party," elaborated Elite.

"That's right," agreed MacadamiamaN, who needed to say something to get equal screen-time.

It seems the butler actually did have a heart-attack, with no suspicion of foul play there. In fact, he seemed suspicously like a plot-device to introduce the Mafia which disappears when no longer needed for the story.

So with dead phones, a mafia that will kill all there, any heretofore unmentioned bridges undoubtedly out, and at least one right-handed or ambidexterous killer, it falls on you all to resolve the issue.

13 votes to lynch. A deadline will be announced if progress is not being made.


Last edited by L'layne on Tue May 31, 2005 10:36 pm; edited 2 times in total
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L'layne
Two for the price of one



PostPosted: Tue May 31, 2005 10:32 pm    Post subject: 4 Reply with quote

I meant the majority of potential votes, not majority of the votes cast.

There are 18 players at the start of the game, and 7 of them are lawyers. This makes a total of 25 votes available. So 13 votes are required for a majority.

(This is as opposed to dethwing's mafia game where players could vote up to 3 times, and all those with more votes than half the number of players were lynched. In that game, multiple people could be lynched each day.)

- L'lanmal
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Mgm
Roar!



PostPosted: Tue May 31, 2005 10:39 pm    Post subject: 5 Reply with quote

Random vote:Amb as he's the first lawyer on the list.
Statistics tell me the chance one of the lawyers is scum is higher as there's more of them.
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Internet Stranger
Paragon of Mafia Hunters



PostPosted: Tue May 31, 2005 10:57 pm    Post subject: 6 Reply with quote

In order to attempt to avoid the random vote roulette, death to Amb!

Vote: Amb
_________________
"I didn't know she was your sister I swear!"
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Samadhi
+1



PostPosted: Wed Jun 01, 2005 12:59 am    Post subject: 7 Reply with quote

Mgm wrote:
Random vote:Amb as he's the first lawyer on the list.

Ummmm, that's not random then.
Quote:
Statistics tell me the chance one of the lawyers is scum is higher as there's more of them.

But then you're also proportionally less likely to pick one that is scum. Razz

Two errors in one post, nicely done. Razz
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Dougette Howser, M.D.
Icarian Member



PostPosted: Wed Jun 01, 2005 1:22 am    Post subject: 8 Reply with quote

omg, this murder stuff is seriously sketchy, y'know? i totally can't believe he's all, like, dead? and what's up with that bandwagon vote already? that's kinda sketchy?

Dice Roll:
Original Roll String: 1d17
1 17-Sided Dice Results: 15
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Dougette Howser, M.D.
Icarian Member



PostPosted: Wed Jun 01, 2005 1:23 am    Post subject: 9 Reply with quote

Vote: Elite
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Courk
Daedalian Member



PostPosted: Wed Jun 01, 2005 1:38 am    Post subject: 10 Reply with quote

People who might have killed Belgoody:

amb (lawyer)
Courk (woodswoman)
Dan (lawyer)
esme (detective)
Jedo (detective)
Leo (lawyer)
Sam (doc)
Cheshire Man (woodsman)
Vegt (lawyer)
Xylax (woodsman)

FOS: Persona (Dougette) for voting for someone with no arms and who thus couldn't possibly stab someone (right?).
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Save The Dragons
Daedalian Member



PostPosted: Wed Jun 01, 2005 3:09 am    Post subject: 11 Reply with quote

Courk: There's 3 or 4 other members, so all we know is that my armless breatheren and I didn't kill Mister Belgoody, which doesn't bar us from other crimes. Although it's probably possible to hold a knife in ones teeth...

Speaking of my armless breatheren...hi fives! Wait a minute...

Random Vote: Samadhi for his random vote comment Cannibal
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Vegetable
cannibal



PostPosted: Wed Jun 01, 2005 4:41 am    Post subject: 12 Reply with quote

Vote IS For accusing me of playing dumb! Also because even as a townie he tends to be a homocidal maniac, but that's just my opinion.
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Internet Stranger
Paragon of Mafia Hunters



PostPosted: Wed Jun 01, 2005 5:01 am    Post subject: 13 Reply with quote

I only tell you that youre a dumbass when you vote for me.
_________________
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Samadhi
+1



PostPosted: Wed Jun 01, 2005 5:10 am    Post subject: 14 Reply with quote

Are you carrying something over from another game? I don't see where he called you dumb (or playing) in this thread. That's a better reason than many to vote for ya.

Vote: vegetable
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Courk
Daedalian Member



PostPosted: Wed Jun 01, 2005 5:22 am    Post subject: 15 Reply with quote

Save the Dragons: I'm not sure I understand your post. Could you rephrase it?
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Samadhi
+1



PostPosted: Wed Jun 01, 2005 5:52 am    Post subject: 16 Reply with quote

Oh wait!
Courk wrote:
People who might have killed Belgoody:
.
.
Sam (doc)
.
.

I'm not a killer, I'm a doctor! (had to say it)
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Courk
Daedalian Member



PostPosted: Wed Jun 01, 2005 6:29 am    Post subject: 17 Reply with quote

...Really? I think I'll operate under the assumption that anyone can be a killer, at least until I re-read the sign up spiel.
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Samadhi
+1



PostPosted: Wed Jun 01, 2005 7:11 am    Post subject: 18 Reply with quote

*whoosh*
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esme
Daedalian Member



PostPosted: Wed Jun 01, 2005 8:36 am    Post subject: 19 Reply with quote

Do you think the mafia could have chosen the killer?

If so, I would be more inclined to go for a not-right-handed lawyer because the mafia could have expected we concentrate on lawyers first.
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Vegetable
cannibal



PostPosted: Wed Jun 01, 2005 10:50 am    Post subject: 20 Reply with quote

Quote:
"The Corleone Mafia?" asked Vegetable, confused.

"Don't play dumb!" interrupted Internet Stranger gruffly and suspiciously.
:-p
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mith
Pitbull of Truth



PostPosted: Wed Jun 01, 2005 12:39 pm    Post subject: 21 Reply with quote

I'm tempted to just post: "random vote: ____" after the discussion over on mafiascum.

Initial thoughts: The Doctor is the only role that wouldn't be particularly powerful in the hands of a scum. If we knew for example that there is definitely a Mafia Doctor, then going after them would be wise, but there is nothing to indicate that the scum assignment was anything other than random. So I'll ignore the doctors for the moment. I would also be reluctant to lynch a Detective early on, as that's our main source of information (plus, I am one).

That leaves the Lawyers and the Woodsmen. Both are potentially very harmful in Mafia hands, and at the moment don't really directly benefit the innocents. This is hugely speculative on my part, but I think it's unlikely a Woodsmen Mafia is our killer; we know that an innocent Woodsmen didn't kill Mr. Belgoody, and one advantage a Woodsmen scum would have is that they can claim to have Vig-killed if a murder gets linked to them later on; that advantage is gone if they get linked to Belgoody.

So, that leaves the Lawyers. My very speculative line of reasoning doesn't necessarily lead me to believe that a Lawyer killed Mr. Belgoody; only that a Woodsmen probably didn't, and I'm reluctant to lynch either of the other two roles on day one. With a bit of partial probability logic (an Ambidexterous Lawyer Scum *could* have killed Mr. Belgoody right handed, but a Right-handed one would have to), and given that Vegt already has one vote because Samadhi got whooshed himself, I will:

Vote: Dan

(Almost random, but hey, it *is* day one. Wink)
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mith
Pitbull of Truth



PostPosted: Wed Jun 01, 2005 12:42 pm    Post subject: 22 Reply with quote

Oops, missed a sentence:

So, that leaves the Lawyers. My very speculative line of reasoning doesn't necessarily lead me to believe that a Lawyer killed Mr. Belgoody; only that a Woodsmen probably didn't, and I'm reluctant to lynch either of the other two roles on day one. However, lynching a Lawyer that could have made the kill makes more sense than lynching one that couldn't have. With a bit of partial probability logic...
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L'layne
Two for the price of one



PostPosted: Wed Jun 01, 2005 1:21 pm    Post subject: 23 Reply with quote

Its fairly early for one of these but I wanted work on formatting as the lawyers make it less straightfoward then normal.

Vote Talley - 13 votes to lynch

2 Amb (Mgm, IS)
2 IS (Vegetablex2)
2 Samadhi (Save the Dragonsx2)
1 Dan (mith)
1 Vegetable (Samadhi)
1 Elite (Dougette Howser aka Persona)

Let me know if you think this way of formatting is unclear and/or have suggestions.

marker
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Faeriefire
Hot



PostPosted: Wed Jun 01, 2005 4:09 pm    Post subject: 24 Reply with quote

I don't think we should lynch either a doctor or a detective (who could potentially give us information, of which we are lacking). So going through the list of woodsmen and lawyers, I think I'll Vote: amb.
It's day 1, we need to get this going so we can get information from the night.
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Courk
Daedalian Member



PostPosted: Wed Jun 01, 2005 4:09 pm    Post subject: 25 Reply with quote

Whoosh indeed. I blame that on it being 2:30 am when I posted. Felicitous

maybe in the vote counting bold the people who get two votes? The playernamex2 just blends in for me.
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esme
Daedalian Member



PostPosted: Wed Jun 01, 2005 4:40 pm    Post subject: 26 Reply with quote

Ok, you won me for the right-handed side.
Random right-handed lawyer vote: Leonidas
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Samadhi
+1



PostPosted: Wed Jun 01, 2005 5:09 pm    Post subject: 27 Reply with quote

Courk: Looks like I got whooshed too. I even read the story. Embarassed
Meh, still as good as any (he's on the list), so I'll change the reason to "gratuitously using a plot device as a reason to vote" Enthusiastic Grin
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Amb
Amb the Hitched.



PostPosted: Wed Jun 01, 2005 9:12 pm    Post subject: 28 Reply with quote

Vegetable and Save The Dragons

Shame on you. Lawyers, in my opinion shouldnt be involved in voting too early, as their votes are counting double. Take that as you will.



ANyway.

A long time ago when I played Mafia regularly, I suggested a technique that everyone agreed was immensely stupid and lynched me. I still think it would work especially in this game since we already know everyones roles... SO here it is... again....

Doctor chaining.

We have 3 known doctors. The doctors A, B, C (Cos I cant be bothered looking it up right now) should protect each other. A protects B, B protects C, C-A. This gives a few interesting and powerful abilities and possibilities.

1 - If all the doctors are town, the mafia never manage to kill them no matter what. The mafia then will fight a more uphill fight, with three townies that arent going anywhere.

2 - If one of the doctors are mafia, then its not so safe, but we do know if one of the doctors die overnight, that the doctor that was supposed to be protecting them was scummish. This has an obvious risk element that should be weighed carefully.

3 - If more than one of the doctors are mafia, then we are probably screwed because no one will want to lynch a doctor and get it wrong.

I think that we as a town should discuss this, even if its to totally reject it. The way I work in mafia is to copy and paste conversation hunks and look for problems or weaselwords. In a full discussion, the 'silents' become suspects. And anything out of place becomes a gemstone for the town. Discussion is much more fruitful than random voting. This is a line I will always hold in mafia.

The other important consideration is, that the Mafia already know who the doctors are, and that must make them a target, especially if the Cops are not getting straight Guilty/Innocent results.

We should also be discussing with the Woodsman the best way of using them.

Just my opinions. Feel free to rip them apart. I know I can see inherent problems. 3 doctors is not enough, it would be much more stable with 4 for example. There is one inherent major flaw in this logic. I'll be interested to see who triggers to it, and if noone does, Ill post it.
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Amb
Amb the Hitched.



PostPosted: Wed Jun 01, 2005 9:15 pm    Post subject: 29 Reply with quote

Oh and btw, FaerieFire
Quote:
It's day 1, we need to get this going so we can get information from the night.


What exactly do you expect to get? Role claims are useless, and everyone will simply say "Im innocent"
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Vegetable
cannibal



PostPosted: Wed Jun 01, 2005 9:35 pm    Post subject: 30 Reply with quote

Quote:
1 - If all the doctors are town, the mafia never manage to kill them no matter what. The mafia then will fight a more uphill fight, with three townies that arent going anywhere.

2 - If one of the doctors are mafia, then its not so safe, but we do know if one of the doctors die overnight, that the doctor that was supposed to be protecting them was scummish. This has an obvious risk element that should be weighed carefully.
There's a giant gaping flaw in this plan...
Quote:
[1] If the number of attempted kills on a player in a night exceeds the number of doctors protecting that player, that player dies.
What if there's a mafia woodsman? Then we could have a double kill to break the doctor chain. Furthermore if there was a mafia doctor, he/she would be able to ignore his part of the chain and slaughter the real doctors and then blame it on the woodsmen. Veto doctor chain and FoS AMB for bad planning.
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Mgm
Roar!



PostPosted: Wed Jun 01, 2005 9:38 pm    Post subject: 31 Reply with quote

I'm glad I've got my vote on you amb, because that last post of yours didn't cut it with me.
amb wrote:
Vegetable and Save The Dragons

Shame on you. Lawyers, in my opinion shouldnt be involved in voting too early, as their votes are counting double. Take that as you will.
Well, better now than later. If they vote early they still have the chance to retract them. Voting later usually means their vote target is closer to being lynched. Isn't that far more dangerous?

Quote:

Doctor chaining.

We have 3 known doctors. The doctors A, B, C (Cos I cant be bothered looking it up right now) should protect each other. A protects B, B protects C, C-A. This gives a few interesting and powerful abilities and possibilities.

1 - If all the doctors are town, the mafia never manage to kill them no matter what. The mafia then will fight a more uphill fight, with three townies that arent going anywhere.

2 - If one of the doctors are mafia, then its not so safe, but we do know if one of the doctors die overnight, that the doctor that was supposed to be protecting them was scummish. This has an obvious risk element that should be weighed carefully.

3 - If more than one of the doctors are mafia, then we are probably screwed because no one will want to lynch a doctor and get it wrong.
Yeah, sure and in the mean time, the Woodsman and Detectives are all targets. If you really want useful info, shouldn't the detectives be the ones on the protection list.

Chaining docs is a nice idea if the scum are planning on killing them, but if the docs do it, no scum in their right mind would target a doc and expose their mafia doc buddy. I much prefer for the docs to make their own decision, unless someone can come up with a better plan.

BTW, I think we should think up some plan to catch mafia detectives in a lie. Any ideas?
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Amb
Amb the Hitched.



PostPosted: Wed Jun 01, 2005 10:45 pm    Post subject: 32 Reply with quote

Please note, that the purpose of my post is to encourage discussion. I dont care if it gets rubbished. The obvious problem is the detectives. They'd get slaughtered, and not to mention the Woodsmen.
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Faeriefire
Hot



PostPosted: Wed Jun 01, 2005 11:44 pm    Post subject: 33 Reply with quote

amb wrote:
What exactly do you expect to get? Role claims are useless, and everyone will simply say "Im innocent"


I expect information the detectives can get us from the killing scenes.
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Internet Stranger
Paragon of Mafia Hunters



PostPosted: Wed Jun 01, 2005 11:46 pm    Post subject: 34 Reply with quote

blah blah blah lets finish off Amb
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Dan
Daedalian Member



PostPosted: Thu Jun 02, 2005 1:45 pm    Post subject: 35 Reply with quote

I'm out of town till tomorrow night, haven't had time to read a lot of the day. Quick thoughts: bah@mith.

Vote: MacadamiamaN He's the other guy who hasn't talked yet.
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mith
Pitbull of Truth



PostPosted: Thu Jun 02, 2005 2:04 pm    Post subject: 36 Reply with quote

Don't bah at me. It's not my fault you are clearly possibly scum.
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Elite
Icarian Member



PostPosted: Thu Jun 02, 2005 2:35 pm    Post subject: 37 Reply with quote

Dice Roll:
Original Roll String: 1d17 Fixed
1 17-Sided Dice Results: 17


random vote:Dougette Howser (Persona)
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Mgm
Roar!



PostPosted: Thu Jun 02, 2005 3:05 pm    Post subject: 38 Reply with quote

Let's get back to the start of this day, shall we?
Samadhi wrote:
Mgm wrote:
Random vote:Amb as he's the first lawyer on the list.

Ummmm, that's not random then.
Quote:
Statistics tell me the chance one of the lawyers is scum is higher as there's more of them.

But then you're also proportionally less likely to pick one that is scum. Razz

Two errors in one post, nicely done. Razz

1) Several lawyers could've killed Belgoody with their right hand (assuming that info is correct). I just picked one off the list who fit the evidence. Not entirely random, no, but I wouldn't call it an error.

2) Proportionally less likely to catch scum - that's true and exactly the reason why we should try to catch lawyer scum early on. I fail to see the error here.
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esme
Daedalian Member



PostPosted: Thu Jun 02, 2005 3:24 pm    Post subject: 39 Reply with quote

Elite wrote:
Dice Roll:
Original Roll String: 1d17 Fixed
1 17-Sided Dice Results: 17


random vote:Dougette Howser (Persona)


It is against the rules to edit a post which is the most reasonable interpretation of the above. It is highly suspicious to fix a dice roll to make a "random vote" against someone especially as a lawyer.

I will await a reaction by the mod before I readjust my voting (especially as long as Leo doesn't post).
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Samadhi
+1



PostPosted: Thu Jun 02, 2005 3:43 pm    Post subject: 40 Reply with quote

Mgm: My point was that if there are X amount of suspects, and type Y is the mode, you're not increasing your chances of a correct pick by choosing one of them. The chance of getting a scum is still (# of scum in set)/X.
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